Redone Beogh - a bug or a bad design?


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Dungeon Dilettante

Posts: 4

Joined: Tuesday, 23rd August 2016, 08:05

Post Thursday, 19th September 2024, 10:41

Redone Beogh - a bug or a bad design?

So here I am, MDGl of Beogh, facing my first challenger. Naturally, to test it, I first try to smite him. It fails with Beogh clarifying it's a trial of mortal power. After that, the fight goes badly and I use blink scroll to jump away. And then the challenger fukken SMITES and kills me. Like, WTF? What about "trial of mortal power" and all that bullshit?

Is that a bug? Because if it's a feature then it's obviously a bad game design.

Shoals Surfer

Posts: 306

Joined: Friday, 13th December 2019, 01:33

Post Wednesday, 6th November 2024, 16:16

Re: Redone Beogh - a bug or a bad design?

I suspect you'd get more of a response posting this in "Tavern 2.0" at https://tavern.dcss.io/.

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