Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Dungeon Dilettante

Posts: 4

Joined: Saturday, 27th June 2015, 15:02

Post Tuesday, 10th January 2023, 12:33


Would it be more interesting if movement speed of characters and monsters be more various?

Elves could have higher speed. Like 8 delay

Monsters for sure could have more various movement speed and delay. Like snakes, ooz, clamsy monsters could be slover

Heavy equipment could make you slower. This would give a possibility to build an Archer character.

What do you think guys?

Zot Zealot

Posts: 998

Joined: Thursday, 16th August 2018, 21:19

Post Wednesday, 11th January 2023, 18:33

Re: Speed

I would have said no, because running away from enemies to get free attacks is a degenerate playstyle. It's not very fun and largely unrealistic. (Intelligent monsters would stop chasing and start setting up ambushes)

But with the new opportunity attacks, I wouldn't mind being faster than a few monsters. And monsters being faster than yourself has lost a lot of relevance since you can't run away anyway.
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Ziggurat Zagger

Posts: 4460

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 16th January 2023, 07:42

Re: Speed

Being faster than a monster is a very powerful ability. So if you would make e.g. elves faster, you should balance them by making them weaker in some other sense.

Crawl used to have item weights and burden levels in the past. They were removed in DCSS 0.15, and I don't think they're coming back.
DCSS: 92:...{HuMoHOWn}DsWzDDHu{DgWnGnBe}FeIE{MiEnMfCj}SpNe
Bloat: 13: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNK

Shoals Surfer

Posts: 294

Joined: Friday, 13th December 2019, 01:33

Post Monday, 16th January 2023, 15:43

Re: Speed

I think the problem with item weights/carrying capacity/etc is that it requires tedious stashing of extra ammo and the like. If you were just slowed by wearing excessively heavy armor, that might be fine. (We already have that system for ranged combat, after all.)

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Abyss Ambulator

Posts: 1120

Joined: Tuesday, 4th January 2011, 15:03

Post Monday, 16th January 2023, 23:19

Re: Speed

Aren't armours of ponderousness still in the game?

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