Tomb Titivator
Posts: 808
Joined: Sunday, 23rd June 2013, 15:20
Monster attack change, early Dungeon difficulty
My Octopodes hate it. My intuition which fights I can take and which I can't is all shot. Early game is even more deadly than before(!). Snakes suddenly hit like motherfuckers. Halberd Gnolls swing more often. Siegmund is a worthy opponent again. Ogres are suddenly deadly again.
This really ramps up early dungeon difficulty (maybe thats just me and my stupid 'podes?). While in general weapon swing change to this much easier system is great, early dungeon really didn't need the boost in difficulty.
Discuss here how to adjust tactics to deal with perma hasty halberd gnolls.