Saturday, 23rd January 2021, 06:50 by Nekoatl
Quick ring swapping itself isn't really a problem, in fact it's kinda necessary as long as you have specialized resistances because otherwise you'd be incentivized to run from everything that you have an unequipped resistance to, swap gear once in safety, then reengage, which would be painfully tedious. (This is already kind of a problem with several armour egos.)
Stealth rings in particular are a problem because they always provide a benefit outside of combat and never provide a benefit in combat, whereas you're likely to find other rings that always provide a benefit in combat and never provide one outside of combat. This rewards the behavior of swapping with stealth rings before and after every combat which is both tedious and a no-brainer.
If there were a bunch of other rings that were meaningfully useful outside of combat, this would be less of an issue, but even so, it's best if rings are designed to primarily be beneficial in combat or out of combat, but not both.
I have to disagree about a stealth amulet not being a competitive choice, at least for stabbers. But, if I'm wrong, the number of pips could always be increased to bring it in line with other amulets, unless there's some hidden hard cap on detection rate that I'm not aware of.
- For this message the author Nekoatl has received thanks:
- andrew