Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Curses
Can't believe I'm suggesting this as it makes the bot I'm writing harder to write, but honestly this seems like the obvious, possibly inevitable, next step for curses.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Swamp Slogger
Posts: 139
Joined: Saturday, 10th January 2015, 22:27
Shoals Surfer
Posts: 305
Joined: Friday, 13th December 2019, 01:33
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Shoals Surfer
Posts: 305
Joined: Friday, 13th December 2019, 01:33
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Shoals Surfer
Posts: 305
Joined: Friday, 13th December 2019, 01:33
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
snow wrote:Andrew, I'm guessing most players will just take the drain hit. The idea is that you should be stuck with the item for like a floor before you can take it off. That's how it works in the early game, anyway. Late game curses just are an annoyance.
Halls Hopper
Posts: 81
Joined: Friday, 17th April 2015, 23:46
Majang wrote:Well, even in the late game you are forced to waste an equipment slot for the scrolls, because there is often enough stuff that you want to try out without wasting an id scroll. But I wouldn't call that an interesting decision, as it is in the early game.
Shoals Surfer
Posts: 305
Joined: Friday, 13th December 2019, 01:33
Sprucery wrote:snow wrote:Andrew, I'm guessing most players will just take the drain hit. The idea is that you should be stuck with the item for like a floor before you can take it off. That's how it works in the early game, anyway. Late game curses just are an annoyance.
What if the curse was indeed tied to floors? Like, you have too visit 3 new levels and then the curse comes off. This would make late game curses matter as well.
Return to Game Design Discussion
Users browsing this forum: No registered users and 89 guests