Lair Larrikin
Posts: 20
Joined: Sunday, 7th July 2019, 17:17
Name 10-aut units, or do away with them and just count auts
It is very confusing to new players, and to a certain degree even to experienced players, that the standard "1.0" unit of time has no name. It is especially confusing not only because it does not have a name, but because it is very easy to incorrectly assume it must be a "turn," which of course in Crawl terminology is actually a single player action, no matter how much or how little game time that action consumes. I think it would be resonant with the "clarity" portion of Crawl's design philosophy if this were...well, clarified.
Proposition 1: Give the 10-aut unit a name, for Pete's sake. If this happened (someone in a years-old Reddit comment suggested calling it a "decaut" or "dec"), it would both add definition to Crawl's game time and help to provide the distinction between auts, 10-aut intervals, and "turns."
Proposition 2: Just do away with the unnamed 10-aut unit altogether, so that auts are the standard unit and they are always simply counted as whole numbers, which would save, not add, characters on the screen because the decimal point would simply go away and the rest of the numerals would stay the same.
Personally, I feel more drawn to proposition 2, because then there are only two potentially-confused things to be distinguished from each other: the "aut" and the "turn." However, I think that either proposition would be a big improvement to clarity.
The most obvious argument (AFAIK) against proposition 2 is that the 10-aut unit of time is important, being the standard movement delay for an average-speed character or enemy. To this I reply: "Yes, but it's apparently not important enough to be given a name." I ask which of the following is a more straightforward thing to explain to the player: "10 auts is the standard movement delay," or "1.0 of some unnamed chunk of time is the standard movement delay and it is equal to 10 auts."
Thanks in advance for feedback!