Zot Zealot
Posts: 1004
Joined: Thursday, 16th August 2018, 21:19
Re: Update stair logic (nerf stair dancing)
Implojin wrote:Several of the options listed in the quoted post are available from D:1. Your continued mischaracterization of previous posts is really not helping to make the case that your contributions here are anything other than trollbait.
Implojin wrote:Dang, you might just have to use blink or might or lig or agi or fog or fear or throw a net or use curare or throw some javelins or tomahawks or summon some dudes or cast a spell or use literally any of the dozen wands and evoker items that might help or invoke a god ability or use local terrain to LOS break or use positioning to force LOF breaks or find some nearby shallow water or find a nearby door to close or maybe just fight from good positioning with the short sword or spear or whip you probably found on D:1
I've marked all options which are usually available on D:1 in italic, and the one's that aren't in bold. It doesn't seem entirely fair to say that "some train to break LOS" or "a door" is enough to deal with a D:2 Sigmund or gnoll pack.
That said, I agree with your point that it would be more fun if the player was forced to use consumable more often.