Halls Hopper
Posts: 68
Joined: Friday, 3rd January 2014, 22:52
Items scattering
When a monster dies, it's belongings should not pile up. More specifically, each item should drop on a separate tile that is not yet occupied by any item and as close as possible to the death position. The tile must be accessible via walking from the death position by the player's species. The new position must be in player's LOS. Probably but not necessarily, the new position must not be the player's position. If there are no satisfying tiles drop the item on the spot of death. Corpses should drop where you kill their hosts because of Corpse Rot. Stackable and duplicated items may stack on top of the same item if that's the best spot for them.
Also, if a pile contains only one item and it's duplications, there should not be the 2 white strips that indicate the pile. So a pile of 3 identical plate armours and nothing else should look like one plate armour laying on the floor.
This way, after each battle you can see all your loot and you don't need to step on each pile and inspect in in the 'g' menu or in the log.