Zot Zealot
Posts: 982
Joined: Monday, 29th September 2014, 09:04
Simplify silence, and remove it as a player spell
I propose making silence rarer, stronger, and simpler. Specifically two changes:
1. Remove the player Silence spell
2. Make silence stop all spells and divine abilities
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The current rules (probably incomplete):
* Monsters: prevents casting normal ("wizard") spells (unless the monster is a demon)
* Monsters: doesn't prevent natural or innate ("magical") magical spell casting (although there are exceptions)
* Monsters & player: prevents scroll reading
* Player: prevents invocation usage (except Nemelex drawing), but not other abilities (eg breath attack, evocable items)
* Player: prevents all spellcasting
* Player: reduces stealth by one pip
I believe the rules around monster spell casting under silence are complex in an attempt to balance it as a spell the player can cast unlimited numbers of times. You don't want a player spell to trivialise every monster-caster fight in the game. But in the majority of games, players only have access to a very limited number of uses via the scroll. It would be fine for the effect to be stronger if the player can only use it 2-3 times per game.
Examples of difficult cases to remember:
* Is silence ignored by demons? Or was it undead?
* Are curse toes demons? What about killer klowns? Orbs of fire?
* Why are mummy spells affected, but not mummy death curses?
* Why are draconian breaths not affected?
* Why is the same spell on different monsters affected differently? (eg pan lord vs elf LCS)
The specific mechanics for silence I'm suggesting:
* Player & monsters: it prevents all spell casting (no exceptions for different spell types or demons)
* Player & monsters: it prevents scroll reading
* Player: it prevents use of all divine abilities (including Nemelex drawing)
PS, There might be a complaint that this leads to confusing lore. How does silence prevent crocodiles sprinting? My lore answer is that in the Crawl universe there is no such thing as "natural abilities" for non-player monsters. Crocodiles are magical beings that can cast the sprint spell by roaring.