Dungeon Dilettante
Posts: 2
Joined: Saturday, 24th August 2019, 15:24
Some feedback on the simpler stuff
1. When you mouse over an item, it gives you a description of it (telling you +2 dagger for instance so you don't have to press x and then press up, down, left, right to move over to it and get the info).
Why not the same for enemies? When you're facing a mob of orcs, and you wanna see which are wearing armor, and which are not, and if any have branded weapons, why can't you just hover over them for information? Instead you have to press x, and tediously use the arrows, maybe do it repeatedly as they start to surround you and more show up.
2. When standing over a one carryable item and a bunch of corpses, it would be nice if "," brought up a menu rather than just having you pick up the one carryable item. So it ought to behave just the same as when you're standing over multiple carryable items. When on top of pile, you expect "," to give you info of what's in that pile but not yet commit you to spending an action to pick something up. It should be the same if it's one carryable item and a bunch of corpses, the burden should not be on the player to notice that the pile is all corpses except for the one item.
3. I've long wished that the game notified you when you gain spell levels (maybe in blue text like most spell level-related stuff). It's just so annoying to stumble into a combat and then realize after that combat (or after you died), "Oh wait, maybe I had enough spell levels to have memorized another spell before I walked into that combat. I forgot cuz it's excessive to be constantly pressing M to check on how many spell levels I have. But you have to because the game doesn't notify you of it, and it seems to happen sometimes even other than when you gain an XP level."
Granted, it would feel like unnecessary info, for like a race/class that totally is not going to use spells, especially in the early game. So maybe that info could only come up when you have actually have spells in your library?
Thanks, I would love if these things got implemented!