Friday, 12th July 2019, 01:07 by ion_frigate
Things that get even less traction than the usual Tavern idea:
- Items that are very powerful, but whose power is heavily dependent on the player remembering to use them properly.
- Things that require a substantial amount of coding
- NetHack ideas
Given that this is basically an amulet of life saving that you have to remember to use, I don't see it gaining much traction. Not to mention that I'm pretty sure that storing 3-5 turns of state information for *everything in the dungeon* would require a substantial amount of coding. There are zillions of little things you'd have to track constantly - not just player/monster health, but also things like status effects, the tides in Shoals, cloud generators, monster knowledge, etc. No one thing is difficult to track, but mark my words, if by some miracle this got implemented there would be commits for years fixing some corner case for a thing that's not getting reverted properly by the amulet.
- For this message the author ion_frigate has received thanks: 4
- duvessa, nago, Nekoatl, Pekkekke