Amulet of Infinite Regret


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Mines Malingerer

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Post Wednesday, 10th July 2019, 14:04

Amulet of Infinite Regret

** Once equipped, this ancient artifact can NEVER (no way, no how) be removed.
** Like most amulets, it requires the wearer to be fully healthy in order to attune to the wearer's body;ie you don't get to put it on halfway through a tough battle and expect it to work.
** Once, and one time only, it may be evoked to send the wearer back in time 3-5 (randomly determined) turns.

Abyss Ambulator

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Post Wednesday, 10th July 2019, 16:10

Re: Amulet of Infinite Regret

Is it destroyed after being evoked?

Blades Runner

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Joined: Thursday, 25th October 2012, 03:19

Post Friday, 12th July 2019, 00:06

Re: Amulet of Infinite Regret

it used to be the Amulet of rMut

Slime Squisher

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Post Friday, 12th July 2019, 01:07

Re: Amulet of Infinite Regret

Things that get even less traction than the usual Tavern idea:

- Items that are very powerful, but whose power is heavily dependent on the player remembering to use them properly.

- Things that require a substantial amount of coding

- NetHack ideas

Given that this is basically an amulet of life saving that you have to remember to use, I don't see it gaining much traction. Not to mention that I'm pretty sure that storing 3-5 turns of state information for *everything in the dungeon* would require a substantial amount of coding. There are zillions of little things you'd have to track constantly - not just player/monster health, but also things like status effects, the tides in Shoals, cloud generators, monster knowledge, etc. No one thing is difficult to track, but mark my words, if by some miracle this got implemented there would be commits for years fixing some corner case for a thing that's not getting reverted properly by the amulet.

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Zot Zealot

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Post Friday, 12th July 2019, 01:58

Re: Amulet of Infinite Regret

You could implement this as an amulet that gives the wielder an extra life in the same way Felid lives work. You would need to modify the code to check if the player is eligible for a Felid respawn to also consider if they are wearing this amulet. Then you modify the respawn function to delete this amulet if it's equipped, once the player is resurrected.

But yes, I don't like this idea.

Swamp Slogger

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Post Friday, 12th July 2019, 17:38

Re: Amulet of Infinite Regret

I suppose it could work like chequers suggested. Maybe as an unrandart - amulet of the Felid lich (felich?) or something. One extra life, Felid-style, but some severe drawback (permanent -30% maxHP when worn or whatever).

But it'd still be an unrandart, and not even generate in most games.
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Tartarus Sorceror

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Post Saturday, 13th July 2019, 20:33

Re: Amulet of Infinite Regret

Aean wrote:I suppose it could work like chequers suggested. Maybe as an unrandart - amulet of the Felid lich (felich?) or something. One extra life, Felid-style, but some severe drawback (permanent -30% maxHP when worn or whatever).

But it'd still be an unrandart, and not even generate in most games.


A remake of Borgnjor's Amulet? (aka Amulet of Vitality).
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Swamp Slogger

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Post Sunday, 14th July 2019, 17:28

Re: Amulet of Infinite Regret

Maybe even an item that prevents any damage, but reduces MaxHP by X% of the damage prevented.

Ooh. Or could even work inversely proportional to current health, so if it prevents damage when you're low on HP, it takes a big chunk out of your MaxHP, but only a small chunk if you're at full HP.
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Slime Squisher

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Post Sunday, 14th July 2019, 19:49

Re: Amulet of Infinite Regret

Aean wrote:I suppose it could work like chequers suggested. Maybe as an unrandart - amulet of the Felid lich (felich?) or something. One extra life, Felid-style, but some severe drawback (permanent -30% maxHP when worn or whatever).

But it'd still be an unrandart, and not even generate in most games.


Maybe enforce the drawback after the life is spent? It holds one charge that gives a felid-style death prevention, takes off a level, and then permanently nerfs the character with a max HP% reduction. Because of the infinite regret part, the amulet slot is locked as stated in the first post.
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Swamp Slogger

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Post Monday, 15th July 2019, 14:21

Re: Amulet of Infinite Regret

Hm. Good thought. Maybe a penalty to current health on equip, too, though, to discourage "Identify it, keep it in inventory without equipping it, and swap to it at the last minute." That way you actually have to put it on (thereby locking the amulet slot) before going into battle, you can't just wear guardian spirit until things look dire, and then swap it in.
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Zot Zealot

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Post Monday, 15th July 2019, 21:57

Re: Amulet of Infinite Regret

All of those mechanics sound really unfun. Especially locking put the amulet slot even afterwards for the rest of the game.

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Dungeon Dilettante

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Post Friday, 19th July 2019, 06:06

Re: Amulet of Infinite Regret

If they are wearing this amulet. Then you modify the respawn function to delete this amulet if it's equipped, once the player is resurrected.

Temple Termagant

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Post Friday, 19th July 2019, 15:23

Re: Amulet of Infinite Regret

The "Infinite Regret" would be the devs regretting the amount of time they'd spend to implement this.

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