Mines Malingerer
Posts: 37
Joined: Saturday, 25th December 2010, 07:00
Give backrounds consumables on start
2) More options in early game means less no brainers (vs. just run away)
3) A bit more fair, skill dependent early game
And fighter starts with a Potion of might so precedence was already made.
Here is a list:
Fighter (Fi) – Potion of might (x2?)
Gladiator (Gl) - Have Nets/More throwing/More Nets
Monk (Mo) - Potion of heal wounds
Hunter (Hu) - potion of agility
Assassin (As) - potion of invisibility
Berserker (Be) – Have Trog (or give couple potions of berserk rage, remove Trog)
Abyssal Knight (AK) - Potion of cancellation
Chaos Knight (CK) - Scroll of immolation (Xom laughter)
Skald (Sk) - potion of haste
Enchanter (En) - Scroll of vulnerability
Transmuter (Tm) - Potion of lignification
Arcane Marksman (AM) - Scroll of fog
Warper (Wr) – Scroll of blinking
Wizard (Wz) – Scroll of teleportation
Conjurer (Cj) - Potion of brilliance
Summoner (Su) - Scroll of summoning
Necromancer (Ne) - Scroll of fear
Fire Elementalist (FE) - Potion of magic
Ice Elementalist (IE) - Potion of magic
Air Elementalist (AE) - Potion of magic
Earth Elementalist (EE) – Potion of magic
Venom Mage (VM) - Potion of ambrosia
Artificer (Ar) - Wand of Scattershot one charge
Wanderer (Wn) - random