Shoals Surfer
Posts: 298
Joined: Wednesday, 9th March 2016, 20:00
Make digging as rare as scattershot/clouds
Given all of this, I think digging should be as rare as the rarest wand (clouds? Something around that, at any rate). Being able to make a killhole makes all the difference for several character types, and as it stands, unless you just try to set up the optimal terrain for every fight, chances are you'll have enough digging charges in any game to use in every important situation. Making digging about as rare as clouds would make it so that you would have to make more choices about where you set up a killhole, or dig an easy escape route, because you would not have enough charges to be able to use it in every situation. Also, it would address the issues of those people who say "digging is tedious because you are encouraged to set up optimal paths in advance for the orbrun", since there simply wouldn't be enough charges to do that, and a player would likely have to save the charges for unexpected situations during normal gameplay.
- For this message the author Malevolent has received thanks:
- duvessa