Halls Hopper
Posts: 66
Joined: Wednesday, 7th March 2018, 04:46
Redesign Proposal - Demigod (or, a new Species?)
(EDIT: I've updated the post to reflect the CURRENT version.)
I've been working for a while on a Demigod redesign. The details of the paper design have already gone through many revisions, landing currently at the playtest version represented here.
DOWNLOAD AND PLAY HERE! --> https://github.com/RealzHS/crawl/releases --> https://i.imgur.com/6lLgEYM.png
This offering is very incomplete as far as text is concerned, but I'm much more interested in finding out if the mechanics are fun before doing all the polish items.
Goal
Introduce a species that provides fun, novel, replayable experiences for the highly engaged crowd.
Why?
When I enjoy the pieces of a complex system (as I do with god powers in Crawl), I often imagine ways those pieces can exist in other contexts. Part of the fun of this design is taking familiar things and presenting them in a new context. With that new context comes new perspective, that perspective changes how the pieces are evaluated, and new combinations provide new/unique gameplay opportunities. Crawl is an incredibly complex and deep game, but even it has an audience that has done most of the things there are to do... this is an attempt at providing players with another highly replayable species.
Why Demigod?
Although this is currently a Demigod redesign, it doesn't have to be. It was originally conceived in part because I was disappointed by Demigod's current mechanics insofar as I felt they were a mismatch to the fantasy the name and manual description evoke... but I anticipate a good deal of pushback on that topic (my position is certainly very subjective), so if playtesters find the concept to be fun in practice but untenable as a Demigod redesign, I'm open to ideas that would see it re-kitted as a new species. If I had my way, the no-god challenge would move to some other species or possibly a new background to make room for the Demigod re-imagining... but I should probably address those possibilities separately sometime in the future.
If you do play, please let me know what you think!
Details
Manual Description
Species Select Description
Base Stats and Attributes
Aptitudes
Innate Abilities, Weirdness, and Mutations
"Realz, I need to know exactly how this shit works. Tell me!"
Passive Bucket
1-3* Active Bucket
4-5* Active Bucket
Example XL 13 Religion ("Your Divinity") Page (remember, ability text is wrong/unfinished)
You may notice I've left out any commentary on balance... I have plenty of thoughts on the matter, but I'd prefer to focus on answering the question "is this fun?" rather than getting bogged down by balance commentary on its likely-to-change details. If it is indeed fun, the next question can be "can it be balanced?", but for now I'm happy as long as it's not clearly worse than the worst species and not clearly better than the best.
If you have comments, concerns, questions, or especially playtesting feedback... please, let me know!
Cheers,
Realz