Slime Squisher
Posts: 338
Joined: Wednesday, 20th November 2013, 11:37
Toggling, duplication, grinding and other stuff
1. XP-gated evocables: fan, phial, lamp and rod. All this items require you to ge some XP to use it again. If you meet a hard point in your progression, you may want to use every item several times, which forces you to use it, then go into easier branch for recharging and repeat. Even more, you can skip some easy floors to preserve XP there for later use.
To remove this extremely boring, but optimal behaviour, all this 4 items could be moved/merged into wands.
Fan -> new wand of dispersal with mix of fan and dispersal effect.
Phial -> let wand of iceblast create water ponds and increase damage in arget tile, or create new wand with phial effect.
Lamp -> merge into wand of clouds.
Rod -> merge into wand of scattershot, maybe split damage into 50% physical 50% elec and increase spread after 1-2 tiles passed.
Also box and sack can be merged into wand of summoning which creates 1 strong werespider and several weaker spiders that may throws webs on high power.
2. Flying: as soon as you acquire flying ability, you tend to always turn it on for unpassable terrain, fighting in the shallow water/or vs Jorgrun, and turn it off against wind drakes, SpAE's and titans. Toggling it is a no-brainer like casting Haste before every fight. You rarely have a hard choice where you fight Jorgrun and SpAM simultaneously, or melee with a titan in shallow water, but I think this situations is a no-brainers too - you just dive the crawl source code, calculate the probabilities of being damaged by any type of ability and pick flying/walking.
Flying shouldn't have any ineraction with spells and abilities and only serve as a "terrain-passing" ability.