Shtopit wrote:Siegurt wrote:Still not accurate
Can you try giving a short and accurate description? At this point, I am curious to see how it would be.
Let's see if I haven't forgotten anything and can make it shortish:
The minimum reduction by AC of the melee damage done by a creature will be at least (GMDR)% of a creature's unmodified max melee damage (before slaying, enchantments and status effects, but after base weapon damage is added) or 50% of your AC value, whichever is less; if your armour roll would have reduced the melee damage done by less than that amount, it will reduce it by that amount instead.
That presumes foreknowledge that your AC is rolled and subtracted from the damage done by the monster (aka knowing what I mean by "your armour roll") and that the way monster's weapon damage work is that the monster's weapon damage is added to the monster's damage statistic, and it presumes you know what "modifiers" could effect monster damage, but presuming you already know those things, I *think* that's accurate (if I didn't forget anything)
If you don't presume foreknowledge (Like you shouldn't when writing descriptions which appear in game) the "short" description gets much longer, since you have to explain what the things are that GMDR uses when doing what it does.
As you can see, that's pretty darn long, and involves a lot of mental contortions to parse it properly, and I'm still not 100% sure that description doesn't fail to cover some corner case (I'd actually have to go source dive and read through the code again to be sure)
Note that I'm not sure where you would *put* this description, since your GMDR is mostly dependent on your body armour, but might also depend on mutations (e.x. gargoyle), and it's possible (although unlikely) that other new "stuff" which could be added to the game, could contribute to your GMDR as well.