Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Throwing Brand Removals thread
- Code:
case MI_NEEDLE:
// Curare is special cased, all the others aren't.
if (got_curare_roll(item_level))
{
rc = SPMSL_CURARE;
break;
}
rc = random_choose_weighted(30, SPMSL_SLEEP,
30, SPMSL_CONFUSION,
10, SPMSL_PARALYSIS,
10, SPMSL_FRENZY,
nw, SPMSL_POISONED);
break;
case MI_JAVELIN:
rc = random_choose_weighted(30, SPMSL_RETURNING,
32, SPMSL_PENETRATION,
32, SPMSL_POISONED,
21, SPMSL_STEEL,
20, SPMSL_SILVER,
nw, SPMSL_NORMAL);
break;
case MI_TOMAHAWK:
rc = random_choose_weighted(15, SPMSL_POISONED,
10, SPMSL_SILVER,
10, SPMSL_STEEL,
12, SPMSL_DISPERSAL,
28, SPMSL_RETURNING,
15, SPMSL_EXPLODING,
nw, SPMSL_NORMAL);
break;
My suggestions for removal:
1. Needle of confusion = bad wand of confusion.
2. Needle of paralysis = bad wand of paralysis.
3. Needle of sleep. Generally super ineffective, because the monster wakes up again right away. And we have a spell for it already.
*** Once removed as standalone brands, sleep and paralysis effects could be rolled into the curare brand, with the exact effect (slow, sleep, paralysis, strong poison) per shot varying by RNG and monster toughness.
4&5. Returning brand. This is super super boring, on both monsters and for the player. It could remain as a special case for the kobolds in that one bailey.
6&7. Poison on javelins and tomahawks. Steps on needles.
8. Steel brand tomahawk. Just use a javelin. If you're too small to use javelins, too bad.
9&10. Silver brand. This is relevant against 2% of monsters, but the only ones worth the inventory slot comes at the very end of the game.