Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Makhleb's Destructions
Mahkleb's Major Destruction is a bad ability. It has a range of 5 and casts a spell from the following list: Bolt of Fire, Lightning Bolt, Sticky Flame, Iron Shot, Bolt of Draining, Fireball, or Orb of Electrocution. Since it can pull Fireball and Orb of Electrocution, it cannot be used safely to take advantage of bolt targeting if something is in melee range line of fire. Similarly, due to Orb of Electrocution, you cannot safely cast this spell in corridors or with various terrain features present, and is troublesome to cast at a monster at range 2. It costs piety. Finally, it competes with wands, which generally do the exact same thing and are much more reliable.
Realisitcly, Mahklebs major destruction has a use case of a group of monsters that are exactly 3-5 spaces away and not in a corridor, and casting major destruction in this case is still a wash at best against wands of acid, iceblast, or clouds.
Minor Destruction is a great ability. It has a max LoS range, costs no piety, and can be spammed as a primary ranged attack for most of the game.
This proposal trades some of the use case of Minor Destruction (which is basically whenever you want to use a ranged attack) for the use case of Major Destruction (which is still more situational due to piety costs). It removes some of Major Destruction's competition with wands.
I am not sure if this proposal is a nerf or a buff, thus it feels like it is in a good place.
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