Remove Food Shop Only Bazaar


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Sunday, 2nd July 2017, 00:20

Remove Food Shop Only Bazaar

they might as well have no shops in them at all. what a disappointing waste of time

For this message the author Shard1697 has received thanks: 2
PlatinumSpider, VeryAngryFelid
User avatar

Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Sunday, 2nd July 2017, 00:44

Re: Remove Food Shop Only Bazaar

MuMo?
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Sunday, 2nd July 2017, 01:12

Re: Remove Food Shop Only Bazaar

Nah, it sucks for any kinda character. I don't want more food. I almost never buy food from normal shops on any kind of character and when I do it's generally just on a random whim because I'm not buying anything else

For this message the author Shard1697 has received thanks: 4
invertedeye, Majang, Rast, ZipZipskins
User avatar

Blades Runner

Posts: 568

Joined: Wednesday, 5th March 2014, 03:52

Post Sunday, 2nd July 2017, 09:26

Re: Remove Food Shop Only Bazaar

I've never run into this. Huh.

Well, most magic-based Gozag characters need a food shop or three. (Melee types can occasionally get by without 'em.) I'll soooommmmmmeeeeetimes buy food for Fedhas characters if I want to make sure I'm squeezing every last drop of piety out of corpses.

I would still be pissed to find a whole bazaar of food shops, though!
User avatar

Crypt Cleanser

Posts: 732

Joined: Monday, 24th April 2017, 11:46

Post Sunday, 2nd July 2017, 12:27

Re: Remove Food Shop Only Bazaar

Particularly when you almost died to get there...
Maɟaŋ

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Monday, 3rd July 2017, 03:02

Re: Remove Food Shop Only Bazaar

Xom chuckles
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Tomb Titivator

Posts: 771

Joined: Tuesday, 25th November 2014, 02:47

Post Monday, 3rd July 2017, 08:50

Re: Remove Food Shop Only Bazaar

The title of this thread is three words too long.

For this message the author edgefigaro has received thanks: 4
Doesnt, invertedeye, nago, yesno

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Monday, 3rd July 2017, 12:31

Re: Remove Food Shop Only Bazaar

edgefigaro wrote:The title of this thread is three words too long.

Version 0.41 Dungeon Crawl: Food Shops Only

Changelog:
Species
Removed Mummies, because not eating is not fun.
Added Lithovores, a new species that can eat many exciting things from small rocks to obsidian statues.

Shops
Removed all non-food shops, because not buying food is not fun.
Added several special themed food shops, including Pizza Parlours!

Items
Removed weapons and armour, because they can't be eaten.
Added nutrition to potions and scrolls.
Scrolls are now made from edible paper and can be eaten!
Due to the unstable nature of the edible paint used, scrolls can no longer be read.

Monsters
Removed all monsters that can't be butchered, except Hungry Ghosts and Death Cobs.
Added AF_HUNGER to most monsters.
Orc Priests' Smite now reduces satiation.

Spells
Torment reduces satiation by 50%.
Damnation reduces satiation by 3d3000.

Branches
Added a new Hell Effect: Pang of Hunger, causes noise and sets satiation to Hungry.
Vestibule of Hell renamed to: "Don't Starve"

Gods
Added Gluttony, the god of food! Grants bonus nutriation to all food items, and at higher piety to all items, eventually granting the Omnivore status that allows the eating of most Enemies, Plants, Demons and Undead. OoF's gain rEaten+++
Ru: Added new sacrifice: Sacrifice Appetite, reduces nutrition of all food items.
Fedhas: Friendly mushrooms and plants can now be eaten without piety loss. Eating Toadstools causes random status effects.
Removed Dithmenos, for not interacting strongly with food.

For this message the author 4Hooves2Appendages has received thanks: 4
edgefigaro, luckless, nago, VeryAngryFelid
User avatar

Abyss Ambulator

Posts: 1111

Joined: Monday, 18th March 2013, 23:23

Post Monday, 3rd July 2017, 18:54

Re: Remove Food Shop Only Bazaar

I totally fail to understand why and how lithovores would be unable to eat weapons and armor. Just remove the ability to do any combat damage or gain defenses from weapons and armor.

Mines Malingerer

Posts: 50

Joined: Thursday, 12th May 2011, 23:13

Post Monday, 3rd July 2017, 21:27

Re: Remove Food Shop Only Bazaar

.... I kinda want a branch of crawl like this. All food all the time. Then we can add a cooking skill too!
User avatar

Barkeep

Posts: 4435

Joined: Tuesday, 11th January 2011, 12:28

Post Tuesday, 4th July 2017, 00:43

Re: Remove Food Shop Only Bazaar

I mean how else are we supposed to make stone soup?
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Tuesday, 4th July 2017, 07:33

Re: Remove Food Shop Only Bazaar

prozacelf wrote:I totally fail to understand why and how lithovores would be unable to eat weapons and armor. Just remove the ability to do any combat damage or gain defenses from weapons and armor.

They are not made from rock or rock-like materials. (Lithos is greek for 'rocky'.) A special case could be made for things like crystal plates and the obsidian axe of course...
User avatar

Abyss Ambulator

Posts: 1111

Joined: Monday, 18th March 2013, 23:23

Post Tuesday, 4th July 2017, 08:21

Re: Remove Food Shop Only Bazaar

Most metals are sourced from minerals, and IRL there are classes of bacteria known as lithotropes, some of which use iron as their primary source of energy.

The lithosphere is considered to be all of the earth's crust, and the upper part of the mantle. And virtually all metals that aren't actinides are sourced from the lithosphere in one way or another.

Ergo, I argue that lithovores can eat metal.

For this message the author prozacelf has received thanks:
PlatinumSpider

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Tuesday, 4th July 2017, 11:32

Re: Remove Food Shop Only Bazaar

I enjoy arguing about the biology of imaginary species as much as the next person, but I wonder if this is the right place...

Chemically (most) rocks/minerals and metals are very different, but there are of course edge cases. So much so that a child without a specialist background will be able to tell them apart!

Unfortunately, metals are not a very well defined group, and neither are minerals or rocks for that matter. However, metals typically good conductors of electricity and heat; rocks are not. Metals are typically malleable; rocks are typically brittle. Metals usually have a lustre; rocks usually don't, although some can be polished. Many metal have magnetic properties, although not all ferromagnetic, while most rocks do not. Metals typically have higher densities than rocks, indeed some of the densest materials known are metallic, such as Osmium. Metals are also opaque, whereas there are quite a few minerals that are not, typically gemstones.

The metals sourced from the lithosphere are typically not found in their metallic form. For example, Fe is only rarely found in its metallic state in nature, but very commonly as a sulfide or one of its various oxides. This largely holds true for all metals humans mine.

I'm confident that lethotropes don't consume iron, but iron sulphate or some other iron compound instead, as sulphate-reducing bacteria are quite common in anaerobic environments.

Taking your argument to an extreme it suggests that iron is the same as, or at least very similar to, rust. I would suggest that weapons, armour, walls gadgets, cutleries, tools and so on made from rust would not function well.

Of course lithovores would be able to eat rust! Therefore they would be able to gain nutrition from corrosion, if any corrodable items remained in the game...

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 38 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.