ontoclasm wrote:I changed it because, in a big mass of allies and enemies, it was very easy to lose track of the red hearts. The green circle is not perfect, obviously, because some monsters have big round tiles that obscure it, but I think it's easier to see the vast majority of the time. For instance:
Did you notice at first glance that the wizard two steps northeast was not friendly? It took me a second to pick out the 3 hostiles mixed into the middle, and this is one static image where I'm specifically looking for the hearts. The green circles make similar situations much easier to read.
I don't think the issue here is about hearts, it's about having several things on the screen. Besides, green circles don't actually make reading that different:
Shard1697 wrote:might be a case where it would be best to change some monster tiles(wraith,dragon simulacra) and remove holiness halo from holy monsters.
All simulacra blend with ally halo, because they are blue. Besides, it doesn't just blend with monsters, it blends with most floor tiles, including something as commonplace as water.
Floodkiller wrote:What about mirroring ally tiles (make them look right instead of left)?
Shtopit wrote:Why not a square instead of a circle, like with autopickup? That would always be visible.
I think it's worth trying too, even if things may get messed if they start gathering in checkered patterns:
Also, I was thinking about applying hue filter to allies, but I'm not sure if crawl engine is capable of that. Besides, it would obscure green monsters, although bullfrogs and green deaths aren't that dangerous when this becomes relevant.