Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Remove fighting skill
Instead of a distinct ability, fighting 1. makes you better at melee combat, a very broad thing that most characters are going to use some amount of, and 2, gives you more HP, which every character wants. There's not much distinction - a character with low fighting doesn't make any different decisions than one with high fighting. Every character wants *some* fighting, and chooses when the opportunity cost of this big bag of HP/damage is sufficiently low. I don't think pausing the interesting choices between sharp, distinct skills so that a character gets a little more HP/damage is a worthwhile addition to the skill system. So, I propose removing the skill, and adding some extra HP/XL and damage/XL to each species, scaled by fighting aptitude. You could also slightly scale down skill XP gain if need-be but I don't think that's a big deal. This will bring sharper choices into focus instead of broad, universal ones like fighting.
- For this message the author johlstei has received thanks: 4
- archaeo, duvessa, yesno, ZipZipskins