Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Monster density
This is especially true for Depths - there are no enemies that are dangerous alone, but there are so many monsters that it is really tiring to kill them all. Zot at least has orb of fire and ancient liches which can be dangerous alone to some characters, and Vaults has the door closing monster to block escape.
I think that Depths would be much more enjoyable if you cut down the number of enemies to half but increase the difficulty of individual monsters. I know that this could be big work especially as many enemies are generated by vaults, but if there is a decision that it would be good than slowly it could be possible to go towards this goal.