Halls Hopper
Posts: 70
Joined: Monday, 21st September 2015, 03:35
Remove or Upgrade Late-game Troll Armours
When a player first encounters a troll leather armour, it is at least potentially a good choice, especially for casters, hybrids, and ogres. By the time one gets to Vaults and especially Depths, troll leather armours uselessly pile up as we slaughter packs of Deep and Iron trolls. I don't think any player would choose to switch to a vanilla troll leather armour at that point in the game. So why are they there? Mainly, I think, because trolls drop armours and these are trolls.
The easiest fix, and probably the most popular on this forum, would be to only have plain trolls drop armour.
Another option, and for me the more interesting one, would be to make Deep and Iron troll armours better than plain ones: something like 5AC 3ER for Deep and 7AC 7ER for Iron, with a corresponding increase in enchantability. This would make both of them better than any mundane armour, allowing for a mid-late troll armour upgrade for those so inclined, while still not being good enough protection-wise to make them a no-brainer for anyone. In that respect, these new armours would provide meaningful choice. Regen should stay the same, since adding more would step on Moon Troll uniqueness. I'm open to any suggestions as to further differentiate these armours mechanically.
Flavourwise it makes sense for them to be better because the trolls from which they are taken are stronger and more powerful; why should their hide-armours have the same stats as that of a plain troll? As I've argued before, this kind of change makes the gameworld richer, more consistent (Deep and Iron trolls do in fact have more AC than plain ones), and more plausible, all of which heighten the player's immersion in that world and thus perhaps their enjoyment.