Saturday, 11th February 2017, 23:51 by Paperbell
Sorry, I just meant to say that I first thought of it for combat gods, but there is no reason for followers of Vehumet to get taken on cathartic bombing missions, or Sif Muna followers to use their spells in a smart way to get to some book lost to time.
My ideas:
-Zin: depending on your skills, will send you into villages of heretics to preach to and kill, while saving the innocents, bring you to a lab of forbidden magics, where you can face necromancers, mutants, insane transmuters, or any combination of whatever Zin hates.
-Qazlal: rings you to a place to destroy with your elemental powers, and perhaps even to terraform environments, like a flaming wasteland with fire elementals into an ocean, with your upheaval and clouds set to water.
-Elyvilon: same place as TSO, but you are in the back ranks healing angels and holy warriors (with slightly mitigated cost), gaining piety if your heals cancel out a warrior's previous damage (no heal-farming!), and gaining a lot more if you save one's life (after the target gets healed, they sustain enemy damage that would have killed them before they were healed). You will lose piety if you wait as a warrior gets slowly bludgeoned to near death. As long as you are doing effective heals on other warriors, you will be exempt from this. This may have a person constantly healing other targets while waiting for a warrior to go to critical hp, but at least it won't be waiting for the entire army to get down on their hands and knees for you.
-Vehumet: your destructive abilities are tested by you getting put into a killzone with other mages (survival of the fittest) or hordes of trogdolytes (Magic vs. Rage).
-Sif Muna: you are transported to an ancient structure with all a manner of creatures and environmental hazards, though the kinds problems you will face are slightly swayed by your spells and resistances. (ex. you have dispel undead or control undead, so you are transported to a necromantic tower, or you have fire resistance, so you go to a volcano temple). Prepare to use your spells in a strategic way. This ancient structure has several (2-4) books that Sif Muna wants collected, and you gain piety depending on how many you manage to get. At the end, you could receive all of them, or you could choose. I am not sure.
-Uskayaw: Horde of enemies that you destroy, or a horde of enemies with a one or few mini-bosses (not sure) with high armor, evasion, and damage (your "dance partners"). The goal is to build up enough piety to merge with the bigger monsters and destroy them.
-Lugonu: a realm like the dungeon, a place similar to a fantasy overworld, or a temple of any kind of god and monks. Goal is to "convert" the shrine at the middle. Spread Corruption!
-Beogh: Similar to the battle gods. You are put onto a battlefield against other species, like nagas, humans, etc. with the occasional exception of facing off against an extradimensional race at high piety. Your entire horde gets brought along with you, along with other bands of orcs that are neutral to you. If you or your horde are acting like badasses, some of the neutral orcs will begin to follow you, all of which will be brought along with you once you return.
-Cheibrados: Discipline some speedy bastards.