Saturday, 14th January 2017, 09:41 by Quazifuji
I'll add my vote to the "shortening Pan and Hell but keeping both is much better than putting both on a roulette" camp.
Honestly, if Pan were just a four-floor gauntlet, and the Hells each consisted only of the rune/boss floor, you'd keep 90% of the interesting moments that happen in Pan and hell, but cut 90% of the tedium and at least 50% of the time. If that happened, I don't think there'd be any real need to put them on rotation because both would be so short, and it would be way more interesting than just having one of the two missing from any given run.
I mean, if the problem is that extended is too long and tedious, it seems pretty obvious to me that the solution should be to cut the least interesting parts, not to cut half of the boring parts and half of the interesting ones. Fighting all 8 lords is pretty much strictly more interesting than fighting four of them and diving through a bunch of floors with nothing of note.
In a way, I think the core problem of extended is simply how strong characters are by that point. In most of the game, the player is incentivized to explore most floors for items and experience. By the time a character is doing Pan and Hell, they probably have all the items and experience they need, so there's no motivation to explore any more, which results in lots of just diving for the nearest staircase, which is much less interesting (the demonic rune seems to be an attempt to fix this in Pan, but arguably just creates even more tedium instead).
So basically, by the time you're in extended, completely random levels filled with popcorn are obsolete, so maybe the solution is to scrap them. Make extended all about vaults and bosses. It would be fast, but the challenge to tedium ratio would be much higher, making it much more interesting.
- For this message the author Quazifuji has received thanks: 2
- pedritolo, VeryAngryFelid