Slime Squisher
Posts: 352
Joined: Monday, 14th December 2015, 00:43
Announce sufficiently out of depth spawns to the player
It doesn't carry any substantial gameplay change, but I think it might be interesting if presented in a slightly less cryptic manner to the player, something along the lines of "you feel a powerful enemy appeared on this level", pardon my second language. It would be used only for the spawns after the level was already generated, and only to announce particularly bad spawns like the famous D:1 centaur. Might be also used for stuff like thorn hunters in Swamp or orbs of fire in Zot, but the way I see it it would be mostly used in Dungeon because it uses a broad table of possible spawns with real out of depth threats. Alternatively you could just add special out of depth spawns for all branches; IIRC Lair got a few of those recently.
Again, it doesn't change much, but would be a nice touch. Also makes players feel slightly less "cheated" by "unfair" deaths since they would be warned beforehand.
- For this message the author Leszczynek has received thanks: 9
- archaeo, Cimanyd, Floodkiller, Implojin, MainiacJoe, Quazifuji, Seven Deadly Sins, Sprucery, VeryAngryFelid