Halls Hopper
Posts: 72
Joined: Wednesday, 13th April 2016, 01:37
God idea: Wanpasant, God of Positioning/Games
Wanpasant the Puppetmaster knows that life is just a game. Thousands of come in search of the orb, and thousands have failed. To him, you are just another piece on the eternal board. Followers will entertain Wanpasant by dancing around playing the game beautifully.
The steps to writing a god proposal:
Question 1: what gameplay purpose does this god proposal seek to achieve?
This god is suited for characters that aren’t necessarily stealthy and have variable speeds (either very fast or very slow races would work best). The idea is to move around and be able to put up roadblocks to help you position. Then, you have ways to deal with these threats based on their position to you.
Question 2: why would players find it fun to pick this god?
Players generally like movement abilities like Knight Jump. Players also like the ability to summon things (which this does without impinging too much on Yred, Trog, or Hep). Lastly, this would provide an opportunity for some characters without high magic aptitudes to play with magic. Currently, that is basically the purview of Qaz or Nemelex and this feels meaningfully different. It feels cool to jump away from an enemy, have them move into blast range, and then pop them with something.
Question 3 is "mechanics?" and Question 4 is "flavour?"
WIP: Wanpasant – god of positioning/movement.
(*) Rookie – Summon Pawns – (Cost: 1 MP, 100-200 food, 2-3 Piety) - Summons 1d(Invocations/3) pawns randomly adjacent to the player (though weighted towards enemies in LOS). Pawns are pitifully weak (rats or worse), but allow a player to use them as body blocks to better position themselves.
(**) Player – no new abilities.
(***) Master – Knight Jump – (Cost: 2 MP, 2-3 Piety, 50-100 food, mild (very mild) Contamination) – Jump to any legal knight’s square. Monsters on the given square are forced off, take moderate damage ((Invocations/9)d(Invocations+4), and are stunned for 1d(Invocations/5) turns.
(****) Candidate – Fianchetto – (Cost: 7-10 Piety, mild Exhaustion) – Fire a random bolt from the following (Cold, Draining, Magma, Venom). Fired in all 4 diagonals with spellpower based on invocations skill (roughly half as powerful as a normal bolt at 0 invocations to one and a half times as powerful at 20 Invocations).
(*****) Grandmaster – Summon Rooks (Cost: 5 MP, 8-10 Piety, 200-300 food, medium Exhaustion, mild Contamination) – Summons 1d(Invocations/6) + 1 rooks randomly adjacent to the player (though weighted towards enemies in LOS). Rooks are about as strong as earth giants but can’t throw and can only move in non-diagonals.
(******) World Champion – Promotion (Cost: None, 1 use per game) You choose a piece of armour in inventory and it rerolls into a random trove-level armour of the same type. The new armour will be guaranteed something to wear, but is not guaranteed to be good (though it will tend to be good to very good).
Appreciates: Wanpasant enjoys taking pieces (killing enemies). He also appreciates novel movements (reading scrolls of blinking/teleportation, evoking a wand of teleportation)
Depreciates: Wanpasant hates forced positions. If you are in a position where no legal move is available, you will lose piety (killholes).
Wanpasant doesn’t want to get bored (you lose piety in a time-based fashion).
Excommunication
Wanpasant doesn’t like being abandoned and will take action against those who leave his service.
If you’ve promoted an item with Wanpasant, it gets demoted to a -2, -Tele version of whatever item it is (but it retains all other properties). In addition, Wanpasant will summon 3 to 5 durably summoned rooks from time to time while you wait out his wrath. He will also sometimes:
Haste an enemy you are currently fighting.
Close all stairs/doors similar to a vault warden for 10-20 turns during moments of tension.
Afflict you with a level 3 translocation miscast.