Halls Hopper
Posts: 85
Joined: Thursday, 26th May 2016, 13:22
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
Posts: 85
Joined: Thursday, 26th May 2016, 13:22
Slime Squisher
Posts: 377
Joined: Thursday, 12th June 2014, 06:56
Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
Shoals Surfer
Posts: 253
Joined: Monday, 20th June 2016, 15:27
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
infinitevox wrote:I like the concept of Monstrous Demonspawn
What I suggest for Monstrous:
- Claws always develop first
- Unarmed Apt becomes 0
- Spellcasting Apt becomes 0
- Claws 3 always develop by XL 9
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Slime Squisher
Posts: 354
Joined: Thursday, 14th April 2011, 17:28
infinitevox wrote:Make it optional?
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Shard1697 wrote:monstrous demonspawn are actually already fine in terms of power level. people underestimate aux attacks by a lot
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Shoals Surfer
Posts: 318
Joined: Friday, 6th July 2012, 10:16
kuniqs wrote:Also:
- generate monsters with weaker stats once the game detects a low winrate
- etc.
duvessa wrote:if you die a lot the game already gets easier because dying a lot makes ghosts that give you free xp
Mines Malingerer
Posts: 53
Joined: Saturday, 26th July 2014, 21:13
Location: The Shoals
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