Mines Malingerer
Posts: 40
Joined: Friday, 11th November 2016, 02:35
Make Demigods appealing
Edit: Changed "Grant them immunity to negative mutations and deformation and gain a random good mutation every three levels" to full mutation immunity and gain a mutation form the list
Issue: Demigod lack appeal between their low xp gain, specialized stat gain and bellow average aptitudes.
1 - Every 3 levels they gain +1 in all attributes instead of selecting one attribute to boost (hence they are jack of all trades - differently from other races that tend to excel in just one or two attributes)
2 - Start with Mutation Resistance III - they body cannot be tweaked by external forces
3 - At every 3 levels (starting in 3) they can select one mutation from the list bellow - "your divine nature manifest itself"- They receive 3 random choices from that list BUT if they have already the first version of a mutation, the next mutation in that line will always show up - So their evolution is more controlled that Demonspawn's
4 - Increase aptitudes all over the board (mostly to zero) but keep the low Experience gain
5 - They lose any innate HP or MP bonuses - after all those can be chosen
Tough skin 123
Magic Resistance 123
Heat Resistance 123
Cold Resistance 123
Robust 123
High MP 123
Clarity 1
Slow Metabolism 12
Repulsion field 123
---------------
With this they would fill the jack of all trades niche more interestingly than humans - because they would be inherently adept at anything and their stat would back that up - but they would still be bellow specialists in any field.
Given their "atheism" they need to be able to specialize in several tactics anyway (hence the need for higher aptitudes) but wouldn't have the specialist focus we see in most races.