Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
Change to amulet of harm removal rules.
The current state of amulet of harm makes it so that it is sub optimal to try on unknown amulets in the early dungeon even if you have scrolls of remove curse, as both harm and the draining penalty would punish the player enough that this risk outweighs the potential benefit from a beneficial amulet. This seems to contradict the design philosophy of crawl in that it makes an entire class of item not usable despite all of the work the devs put into developing these items. Furthermore, a character that wears harm later in to game can often treat the drain from removing the amulet as not particularly important and simply swap the amulet out when going into a dangerous situation bypassing the downside of harm. With this change, players can no longer degeneratly take off the amulet of harm whenever that want, and at the same time can try amulets on again without having to resort to sub optimal play.
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Remove food
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