Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
twelwe wrote:It's like Blink, but you end up drowning.
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
jwoodward48ss wrote:...what? Why would you want this? It takes three turns. That's far less time than it takes to walk back to the corpse when you're hungry.
Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
johlstei wrote:jwoodward48ss wrote:...what? Why would you want this? It takes three turns. That's far less time than it takes to walk back to the corpse when you're hungry.
Because there's no need to butcher most corpses, you can't eat them. It takes 3 turns times the number of wasted corpses vs precisely one corpse maybe if its still in existence when you become hungry. It's a big waste of piety to butcher every corpse.
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Lair Larrikin
Posts: 29
Joined: Thursday, 13th March 2014, 16:44
Midn8 wrote:I think it is one of those things where you use it where it is, or if you want to do it picture-perfect, then you do it yourself. No need to add an option for something about 5% of players would use when players who actually care about it would do it manually.
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Dungeon Dilettante
Posts: 4
Joined: Thursday, 7th July 2016, 20:44
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
twelwe wrote:It's like Blink, but you end up drowning.
Mines Malingerer
Posts: 36
Joined: Thursday, 6th October 2016, 15:14
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
twelwe wrote:It's like Blink, but you end up drowning.
jwoodward48ss wrote:It usually doesn't matter that much. It's not a big deal.
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
jwoodward48ss wrote:Hundreds of turns? What, did you just kill 66 corpse-dropping monsters? In that case, just disable autopickup until you've left the region. Otherwise you'll spend sixty-six turns looking at all their equipment! The horror! And with only one key to mash over and over until you're out of the room! THE HORROR!
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
johlstei wrote:jwoodward48ss wrote:Hundreds of turns? What, did you just kill 66 corpse-dropping monsters? In that case, just disable autopickup until you've left the region. Otherwise you'll spend sixty-six turns looking at all their equipment! The horror! And with only one key to mash over and over until you're out of the room! THE HORROR!
Yes, in fact I often kill way more than 66 corpse dropping monsters over the course of a game of crawl.
twelwe wrote:It's like Blink, but you end up drowning.
Blades Runner
Posts: 536
Joined: Friday, 1st April 2016, 18:15
duvessa wrote:Then why did you make the two most histrionic posts in the thread?jwoodward48ss wrote:It usually doesn't matter that much. It's not a big deal.
twelwe wrote:It's like Blink, but you end up drowning.
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
jwoodward48ss wrote:Not all at once, obviously.
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
johlstei wrote:Right but wasting hundreds or even thousands of turns is a problem even when it's over the course of a game and (presumably) it's easily fixed with a simple heuristic change.
Tomb Titivator
Posts: 853
Joined: Thursday, 29th August 2013, 18:39
Midn8 wrote:johlstei wrote:Right but wasting hundreds or even thousands of turns is a problem even when it's over the course of a game and (presumably) it's easily fixed with a simple heuristic change.
Given that most people who want to use this option probably already have games that take 50k+ turns, in which case the extra time probably isn't relevant. And the people who care about turncount would just turn this off completely.
Or if you care about butchering that much, feel free to play hellcrawl, where they have removed food.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
johlstei wrote:Midn8 wrote:johlstei wrote:Right but wasting hundreds or even thousands of turns is a problem even when it's over the course of a game and (presumably) it's easily fixed with a simple heuristic change.
Given that most people who want to use this option probably already have games that take 50k+ turns, in which case the extra time probably isn't relevant. And the people who care about turncount would just turn this off completely.
Or if you care about butchering that much, feel free to play hellcrawl, where they have removed food.
Everyone cares about turncount whether they know it or not because, for many gods, piety decays with turns. I don't care about l33t sp33drunz, I just want to use trog's hand a few more times. That's not worth turning off autobutcher (or using manual exploration, etc) but it would still be a nice improvement.
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