Snake Sneak
Posts: 103
Joined: Saturday, 18th December 2010, 12:13
Location: Ukraine
No brainers
No brainer #1 - do not train opposing elemental spellschools... There are few reasons to train both air and earth for example... Even if you want get deflect missiles as earth elemantalist, then it's much easier to train enchantment for it. Same with Fire conjurations ( All my Ice based conjurers learned and used sticky flame if I found a book with it, but Fire gets turned off as fast as possible) you'll train conjurations, not fire.
Solution: Powerful, Air\Earth, Fire\Ice spells?
No brainer #2 - Stick with weapon class that you choosed.... Seriously.. if I play Merfolk I'll use polearms no matter what. So what a point of having +1 aptitude for long blades, and -2 for axes? You can make them -5, it'll make almost no difference. Even with races with more even aptitudes like Minotaurs, you need super artifact to switch and crosstrain
Solution: I see none (
No Brainer #3 - Do not switch gods before you very strong to survive their wraith
solution : Make wraith Dependant on character level?