Spider Stomper
Posts: 201
Joined: Thursday, 16th July 2015, 21:47
Make the Mines a vestibule
Also, why don't Deep Dwarves have their own homeland? With perhaps some Deep Trolls to do the heavy stuff you wouldn't expect a little guy to be good at, and to take the wear and tear. I picture a Deep Dwarf city as a very hierarchical, capitalistic place, where the dwarves with the big heal wands hold all the power, and the others drudge away endlessly in the hope of having their demise delayed a little longer. To be clear, the reward for clearing the level should be to get a guaranteed heal wand, which could then be taken as a given when designing late levels. They might also carry wands of enslavement, and the trolls might have some kind of Enslaved buff on them that can be cancelled by a player spell. I'm thinking "Wandholder" should actually be part of the name of the worst class of them ... might as well give them some actual attack wands too, just in case you were getting confident. Ought to be a fair-sized pasture of yaks or something to feed all those trolls, who might have shacks around the edges of it. Deep trolls are of course pretty fearsome; the deep dwarves should be MORE fearsome, since they don't regenerate aside from (probably) using up all the heal potions your player wants to grab out from under them.
Putting this together, I'm thinking the mines might transition to being more of a vestibule, sort of like Hell, with Orc, Dwarf, Elf, and perhaps other species levels opening into it. The true Orc Town with Roka would be in the Orc level. The Dungeon may actually be such a level itself; the Mines could be "closer to the surface" than the Dungeon itself, aside from the special entrance you used to come in. If you ever wanted to have a surface level (I'm thinking Barter Town, complete with pigs) infested by humans, it would be at the top of the Mine. And the mine, rather than being just being one race ("Orcish" Mines) would have random examples of all the races, but low-level examples whose role is just to do drudge mining. You could do it up with roads between the various sublevels to give a weak impression that it's a trade route. If you can put items on a yak and make it follow a basic dwarf, elf, or human until you're seen, that might be a passable impression.
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- Speleothing