Cut some demonspawn mutations, re-tier others


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Spider Stomper

Posts: 236

Joined: Saturday, 2nd July 2016, 13:16

Post Tuesday, 9th August 2016, 22:08

Cut some demonspawn mutations, re-tier others

I play a lot of demonspawn. I love the race, but the mutations still could use tweaking. I suggest the following.

1. Cut passive freeze. Tier 3 mutations shouldn't be boring; if they are boring, they shouldn't be weak. Passive freeze is both. By the time you get it, lots of enemies are immune to it and most of the ones who aren't die too fast for it to matter. IMO there are few buzzkills bigger than getting passive freeze instead of robust or augmentation or hurl hellfire.

2. Move negative energy resistance from Tier 3 to Tier 2. Black mark is weak by the time you get it, but it isn't boring. It's distinctive and flavorful. It would be neat if you could get it early enough in the game for it to matter, which you could if it were Tier 2.

(edit) 2'. Alternatively, negative energy resistance could stay Tier 3, but provide full torment immunity at level 3 instead of black mark. Then black mark could form the basis of its own, tier 2 mutation, which imo would be awesome.

3. Move powered by death from Tier 2 to Tier 3. I know I'm hardly the first person to suggest this, but that's because it's obvious. Powered by death is awesome. It should stay awesome; it would be really depressing if it were nerfed into boringness. But it is too awesome for Tier 2. (As a bonus, this would prevent having it and Augmentation at once, which is broken.)

and possibly:

4. Consider adding (a) a body-slot mutation that gives you wings (using up your cloak slot or--with a suitable side benefit--your torso), and (b) a scales slot mutation that gives you extra arms like a Formicid (perhaps at the cost of deformed body).

For this message the author luckless has received thanks: 5
chequers, duvessa, nago, Sandman25, Shard1697

Shoals Surfer

Posts: 280

Joined: Monday, 17th December 2012, 16:04

Post Tuesday, 9th August 2016, 22:52

Re: Cut some demonspawn mutations, re-tier others

luckless wrote:
2. Move negative energy resistance from Tier 3 to Tier 2. Black mark is weak by the time you get it, but it isn't boring. It's distinctive and flavorful. It would be neat if you could get it early enough in the game for it to matter, which you could if it were Tier 2

Why did the omnivampiric effect got cut from this Anyway?
aka: Innameasone and electricaloddity

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Tuesday, 9th August 2016, 22:52

Re: Cut some demonspawn mutations, re-tier others

1. and 2. are good suggestions

3. isn't, powered by death is massively overrated and would really suck as a tier 3, like passive freeze and negative energy. The only way even nerfing pbd significantly makes sense is if you nerf nightstalker, demonic guardian, magic shield, and probably pbp too.

For this message the author duvessa has received thanks: 3
chequers, luckless, nago
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Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Wednesday, 10th August 2016, 00:43

Re: Cut some demonspawn mutations, re-tier others

what if passive freeze made monsters, like, "Freeze!" (don't move) for a turn? the pun is lame but think of the gameplay power

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 10th August 2016, 01:10

Re: Cut some demonspawn mutations, re-tier others

foul stench already slows monsters that hit you

(Ds probably doesn't need all 3 variations of spiny)
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Slime Squisher

Posts: 354

Joined: Thursday, 14th April 2011, 17:28

Post Wednesday, 10th August 2016, 04:57

Re: Cut some demonspawn mutations, re-tier others

I will second that people massively overrate PBD. It's not some "I Win" mutation. Moving it to T3 would make it worse than useless.

Add omnivamp back to Black Mark, Give Torment immunity at level 3, and Move Passive Freeze to T2.
infinitevox on akrasiac & berotato
Busy dying horrible deaths from chugging too many pots of Mutation.

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