Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Can we brainstorm a way to shorten pandemonium?
My problem isn't necessarily how long it takes to beat Pan, just that the length doesn't seem to serve any real purpose. Most of the enemies in Pan are not particularly challenging or life threatening to an end game PC. Unlike Hells, torment/hellfire spam aren't an issue - the generous item drops and edible enemies ensure that resource drain isn't an issue either. The one truly challenging part of Pan are the bosses... but, that being the case, why does Pan put so much grind between you and aforementioned bosses?
The necessarily monotonous and unthematic floors with a dearth of interesting vaults certainly doesn't help matters (the heavenly floor being the one bright spot, no pun intended). How can we spare players from having to grind through 40 floors of non life threatening, demon and demonspawn infested same-ishness while still preserving the difficulty and... spirit... if it even has, or ever had one... of Pandemonium?
The simplest ways to fix would be:
1) Make each Pan floor smaller, or increase exit generation. Would reduce the time cost of scouring each floor for exits.
2) Make runed Pan floors more likely to generate. Would reduce the total number of floors players need to go through to collect the runes.
Now, onward to the convoluted ideas!
3) (My personal idea) Whenever you kill a random Pan lord it opens a portal to a random undiscovered rune floor.
4 (Idea requiring smart person) Make Pan BETTER as well as shorter. Increase the difficulty without increasing the monotony or imposing too much weirdness/drasticness in difference from currently existing game which would result in devs ignoring suggestion.
Please chime in with your own ideas. We cannot allow the sprawling, meandering soreness on the eyes and fingers that is Pan to continue as-is.
- For this message the author lethediver has received thanks:
- Blomdor