Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Tomb Titivator
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Joined: Sunday, 28th June 2015, 14:44
Tartarus Sorceror
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Joined: Monday, 14th October 2013, 01:05
Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Tartarus Sorceror
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Joined: Tuesday, 31st March 2015, 20:34
Tartarus Sorceror
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Joined: Tuesday, 13th March 2012, 02:48
Lasty wrote:It doesn't have to be a cone, but something more different-y than a line or 3x3 ball. Since it's a wand, it should probably be directed in some way, so not simply radiating outward from the player. Given those criteria and the fact that we do use shotgun targetters, I'm inclined to use one here.
Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Rast wrote:Lasty wrote:It doesn't have to be a cone, but something more different-y than a line or 3x3 ball. Since it's a wand, it should probably be directed in some way, so not simply radiating outward from the player. Given those criteria and the fact that we do use shotgun targetters, I'm inclined to use one here.
A line is fine. The charges will be a lot scarcer and more valuable than they are now (*), so it is OK if the player occasionally uses them to killhole rather than to explode monster heads.
*: Except with Pakellas. But he needs to be refactored also.
Abyss Ambulator
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Joined: Friday, 18th April 2014, 01:41
dowan wrote:Well... how the hell am I supposed to dig a killhole with that?!?
Barkeep
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Location: USA
Halls Hopper
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Location: Houston, Texas, in the clouds
Blades Runner
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twelwe wrote:It's like Blink, but you end up drowning.
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