No, what's bloody backwards is putting features up on a bloody pedestal just because they plain exist.
You got people bending over backwards to make certain spells work.
Trying to rescue features binds you to their service - a perversion of their purpose, which is to serve you.
Think of the sheer expense that goes into rescuing bad mechanics.
Imagine if all that energy wasn't tethered to retaining any given facet, at all.
If a prop detriments the show, get it off the set. If it's useful in the workshop, keep it there.
As with worldly possessions, it is often best to toss the crap - without deliberation - and (perhaps) to get new stuff.
Removal is painful (even to just see it happening, let alone doing it yourself) and can cloud reasoning; a cloud of "that's just wrong" goes poof and settles.
This is why I went on a massive tangent earlier. Because you keep misunderstanding me.
It can very easily be argued that any one thing causes detriment, because as I said earlier, and which we apparently disagree one for reasons that escape me, FUN, and therefore, WHAT IS BETTER, are subjective to each person. As evidenced by us having this argument in the first place.
This isn't about avoiding removal, putting things on a pedestal, or rescuing things. You're either making the odd assertion that it's agreed this feature is actually just plain bad and horrible, which doesn't make sense given my and other's defense of it, or you're accusing me of defending it baselessly for no other reason than to prevent removal in general; which, as I again went over in that massive tangent, isn't the point or the goal.
You're making a mistake in drawing it as energy spent on retaining useless facets. Mindlessly removing things they instant they seem detrimental is no smarter than a calculator. Every single feature, regardless of whatever kind of reputation it may have, regardless whether it's in the game or merely a concept, is worth thought. It doesn't need to be hours and days. And removal can be a good thing sometimes, when something is just plain bloody annoying and isn't helping anything at all. Corrosion comes to mind but that's probably just because I loathe the slime pits. I'll topic about that later, maybe.
My point is what I said earlier. It's not about removal or retaining. That's a silly black and white. It's about how to make the game better, more fun. It's about taking ideas and existing concepts and proposals and seeing how to make the game bigger, better, more inspired, more fun, funnier, more immersive, more engaging, all those lovely good words. For a game in development, it's a fluid process, and it should be treated as such.
How to put it into simpler words... Making it into a removal VS antiremoval debate is detrimental and pointless. The only reason I'm against removal here is because we're talking about a relatively core mechanic that causes some divide between love and hate from the players, and I'd rather rework it to please all parties given that context. That is the wiser thing to do. If you're in charge of a game and somebody proposes removing a mechanic, you don't just go "Oh sure you're right out the door" if there's actually debate over it and the change would be a massive one.
Yes, in general I prefer improvement to removal because that shows actual effort and thought. But that isn't the point of the current debate.
EDIT: A perfect example of what I mean is the recent thread about mottled dragons. Sure, we could just remove mottleds and stickyflame and have done with the niche. But I think some of the proposals could potentially remake it into something that ties in beautifully and makes significant improvements for those things in all aspects. That, to me, is a glowing example of thoughtful, loving development. Yes that's cheesy.
That's not quite what I was talking about. There are things that need to change and things that devs want to change. Normally, you could just experiment, rework, start over. But if you accidentally get something even terrible into Crawl, then... too bad! it's in for at least a version. And then if it gets removed... good luck getting it back in! even if the circumstances change. That's a reason removals can be dangerous to Crawl's future - they tend to have permanence. You may be too new to know or to have noticed this about Crawl's development.
I've been following Crawl for some time. I'm quite aware of it, and it doesn't really support your argument. If anything it suggests that either removal is something to be avoided or that removed concepts and ideas deserve slightly more attention for reconsideration; at least, the ones with any virture behind them. Certainly some things don't need to come back. Item destruction comes to mind.
ah so you want me to justify how Haelyn's assertion has no evidence behind it?
And yours does? We've both been talking quite at length and it seems the main problem is a fatal difference in philosophy, which will probably NEVER resolve unless we both were trying to reconcile with each other. Which probably won't happen mid-debate.
I'll take a stab at the interface side of the question:
Although I play Tiles, I do like the sound of the second and third proposals here. Even if there was another x-v complaint.
I think this is a good idea in general, but it doesn't solve the clutter problem
Yeah I'm working out an idea to address that since it'll happen anyway.
(Pretty much everything Utis wrote here)
Gameplay wise I'd have to say I would most miss the wights and orcs' weapon variation and threats. I also really love that last sentence of yours~
But anyway that's probably another issue with subjectivity. I'm one of those who tries to keep a Crawl diary, and I write it in very much a story fashion, though not to a writing-a-novel degree. I try to make it look like a pseudo-real journal. I can see where other players wouldn't care nearly as much about that; it is a game, after all. So obviously, even though I do defend the gameplay wise side of this issue, the story side of it also matters; perhaps more so, as Utis has said.
There's an opportunity here to utilize unicode combining diacritics on console. I'd love to have, e.g. ĝ for hobgoblins/gnolls with flails. Or g̍ for gnolls with spears, g̎ for halbberds, g⃗ if the monster is wielding a glaive or bardiche etc.
This also sounds good. Though I think the forum didn't totally support what you were trying to type?
Also wow I typed way too much again.
I'm being extorted for money by Domino's of all places. No wonder the mafia had it so easy.