Make Amulet of Harm a counterpart to Inaccuracy


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Blades Runner

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Post Tuesday, 19th July 2016, 12:56

Make Amulet of Harm a counterpart to Inaccuracy

My first idea was bad, I'll admit. I think this one is better though.

Reduce amulet of harm's damage taken increase to 15%. Remove the damage bonus and remove the unequip penalty. Make it always spawn cursed. Now it's a counterpart to the amulet of inaccuracy.
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Blades Runner

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Post Tuesday, 19th July 2016, 13:03

Re: Make Amulet of Harm a counterpart to Inaccuracy

Laraso wrote:My first idea was bad, I'll admit. I think this one is better though.

. . . remove the . . . . amulet


I like the way you think.
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Blades Runner

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Post Tuesday, 19th July 2016, 13:05

Re: Make Amulet of Harm a counterpart to Inaccuracy

What's wrong with having a second negative amulet?
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Barkeep

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Post Tuesday, 19th July 2016, 13:29

Re: Make Amulet of Harm a counterpart to Inaccuracy

On the flip side, what's right about having a second negative amulet? How is new "Harm more interesting than the existing one?
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Tartarus Sorceror

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Post Tuesday, 19th July 2016, 13:38

Re: Make Amulet of Harm a counterpart to Inaccuracy

TBH the thing I hate about harm is the wear-ID Drain cost, especialyl early dungeon.
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Post Tuesday, 19th July 2016, 16:37

Re: Make Amulet of Harm a counterpart to Inaccuracy

FR Amulet of Harm does 40% extra damage to monsters but only 20% extra damage to the player.

Or remove it; that would be fine also.

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Halls Hopper

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Post Tuesday, 19th July 2016, 17:46

Re: Make Amulet of Harm a counterpart to Inaccuracy

I'd like if the drain was just plain removed and the amulet became a way to potentially make a glass cannon run.
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Post Tuesday, 19th July 2016, 18:37

Re: Make Amulet of Harm a counterpart to Inaccuracy

It's got to have some unequip penalty, otherwise you could equip it only when you can hit monsters and they can't hit you (For example, equip it while exploring, shoot arrows at the guys, if they get in melee range, remove the amulet).
Now you might say "I wouldn't do that" but it would still be optimal to do so, and tedious. Optimal + tedious = bad.

As it is now, it might as well already be another amulet of inacc as far as I'm concerned. It just costs drain instead of a RC scroll.
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Halls Hopper

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Post Tuesday, 19th July 2016, 18:52

Re: Make Amulet of Harm a counterpart to Inaccuracy

Maybe the unequip penalty could be something like confusion then; something temporary that allows for usage but still discourages swapping out when you still have some killing to do.
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Post Tuesday, 19th July 2016, 19:39

Re: Make Amulet of Harm a counterpart to Inaccuracy

Confusion would certainly work for the situation I described. It would also mean wear-iding it is no longer even temporarily damaging to your character, which is neither good or bad, but is definitely different from how it is now.

It doesn't solve the fundamental problem with the item being a bad idea to use in any circumstance I can imagine, though.
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Halls Hopper

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Post Tuesday, 19th July 2016, 19:47

Re: Make Amulet of Harm a counterpart to Inaccuracy

If a glass cannon type thing were viable it'd be more interesting. Gameplay changers usually come in the form of gods; maybe there should be a glass cannon god? I'd vote Trog personally, or maybe a new one. Similar to how Ely used to be the pacifist run (and should be again X3)
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Post Tuesday, 19th July 2016, 19:59

Re: Make Amulet of Harm a counterpart to Inaccuracy

Glass cannon doesn't work too well when you lose if you die once. That's not to say I wouldn't try out a glass cannon god...

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