Lacuenta wrote:duvessa wrote:Because it's not fun to forget to check every monster for that unlikely combination of equipment and then die from casting bolt of fire at a monster that does happen to have that extremely unlikely equipment.
I have the feeling that the chance of actually dying from this are so vanishingly small it's worth it to keep it for all the times it makes you use one of your 5 blink scrolls.
Having a high-spellpower bolt of fire reflected back at yourself would be very rare, but very dangerous, and the only way to circumvent this danger would be checking what equipment certain enemies (capable of having both egos) are wearing. It probably isn't good to encourage that behavior.
Some enemies have unique dangerous effects (e.g., flaying), but at least *every* flayed ghost applies that effect to you. Enemies that use equipment introduce something of a problem here. The game has already been changed so as to identify when, for instance, an orc happens to be carrying a weapon of distortion. This was done so that the player does not have to treat every enemy carrying a "glowing weapon" as though it might have distortion (NB: also a very rare occurrence).
It follows that, if stoppage and reflection egos were implemented so as to combine in effect, an enemy that happens to have both stoppage and reflection egos in effect on them should likewise be identified to the player. So, either amulets need to be IDed on view, or the effects should not stack (at least, not for enemies, though this introduces asymmetry), or enemies should simply not be allowed to wear amulets. It is a good point to keep in mind if stoppage ego were to be added and allowed to stack with reflection.