Allow all characters to pick up items on deep water tiles


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Slime Squisher

Posts: 386

Joined: Thursday, 26th March 2015, 01:22

Post Tuesday, 5th July 2016, 16:29

Allow all characters to pick up items on deep water tiles

Right now merfolk and octopodes can pick up items on deep water, presumably for flavor reasons. However, all species should be able to, because it is not a significant buff and it is inconvenient to have to lure monsters in order to avoid item destruction especially when using projectiles/fighting enemies that use projectiles. Flavor be damned!

A large part of this inconvenience could also be solved by having unlimited ammo or always-mulching ammo, but it would still be necessary to lure enemies onto dry tiles before killing them.

For this message the author amaril has received thanks: 2
dowan, duvessa

Shoals Surfer

Posts: 325

Joined: Tuesday, 13th October 2015, 06:02

Post Tuesday, 5th July 2016, 16:53

Re: Allow all characters to pick up items on deep water tile

I hereby petition to remove all races, except for, Human. Sub races may include Scuba-Divers and Submariners.

Mines Malingerer

Posts: 37

Joined: Monday, 4th July 2016, 04:56

Post Tuesday, 5th July 2016, 17:13

Re: Allow all characters to pick up items on deep water tile

An idea I had was that items don't get destroyed by deep water (if they still do?), and that any item in deep water could simply be picked up like normal if flying, ice form etc.
My lack of individuality frightens me.
User avatar

Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Tuesday, 5th July 2016, 17:20

Re: Allow all characters to pick up items on deep water tile

If the item is in deep water, it probably is on the bottom. I get swimmers being able to get it, not much for fliers and floaters.
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Tuesday, 5th July 2016, 17:50

Re: Allow all characters to pick up items on deep water tile

Just let it wash up on shore, so I can stop kiting monsters out of deep water before I throw 1 of my 500 javelins at it. I might need that javelin later!

For this message the author dowan has received thanks: 2
Rast, ydeve

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 5th July 2016, 18:01

Re: Allow all characters to pick up items on deep water tile

let the players swim in the deep water but make it so some your items fall out of your inventory while your swim and get swept away by currents

For this message the author Sar has received thanks: 4
Arrhythmia, nago, PleasingFungus, ydeve

Mines Malingerer

Posts: 48

Joined: Tuesday, 21st June 2016, 19:08

Post Tuesday, 5th July 2016, 21:31

Re: Allow all characters to pick up items on deep water tile

Sar wrote:let the players swim in the deep water but make it so some your items fall out of your inventory while your swim and get swept away by currents


As someone who plays brogue, I hate this idea.

For this message the author Dracunos has received thanks:
Amphouse

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Wednesday, 6th July 2016, 00:20

Re: Allow all characters to pick up items on deep water tile

I think a better version of the OP would be "disallow Mf/Op/Ice-formers from picking up items in deep water", a.k.a. "make deep water the same as lava"
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 6th July 2016, 00:27

Re: Allow all characters to pick up items on deep water tile

Or at least give a warning for dropping items in deep water and lava. There is no reason for player to destroy items in 0.18+ and I have just checked, there is no warning in trunk.
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Wednesday, 6th July 2016, 00:59

Re: Allow all characters to pick up items on deep water tile

tedric wrote:I think a better version of the OP would be "disallow Mf/Op/Ice-formers from picking up items in deep water", a.k.a. "make deep water the same as lava"

See, I feel the opposite way. Make deep water and lava into something more like shallow water and then remove flight.

I think dowan's "items wash up on shore" thing is a good idea for water, in the likely event that my idea doesn't get taken up. For lava, how about dropped items are expelled in an explosion?

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 6th July 2016, 02:47

Re: Allow all characters to pick up items on deep water tile

remove liquids

For this message the author duvessa has received thanks:
crate

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Wednesday, 6th July 2016, 13:23

Re: Allow all characters to pick up items on deep water tile

Well, shallow water creates pretty interesting situations, where otherwise good terrain has a disadvantage, and allowing speed 10 monsters to catch up and pose a threat. Deep water and lava occasionally do too, when monsters can use terrain the player can't, like that horrible snake ending...

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Wednesday, 6th July 2016, 13:32

Re: Allow all characters to pick up items on deep water tile

duvessa wrote:remove liquids

Turn potions into powders.

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Wednesday, 6th July 2016, 13:38

Re: Allow all characters to pick up items on deep water tile

Mummy buff!
screw it I hate this character I'm gonna go melee Gastronok

For this message the author nago has received thanks: 2
Arrhythmia, DracheReborn
User avatar

Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Wednesday, 6th July 2016, 14:15

Re: Allow all characters to pick up items on deep water tile

4Hooves2Appendages wrote:
duvessa wrote:remove liquids

Turn potions into powders.


You snort the white powder.
You feel extremely strange.
You feel dopey.
You feel an irresistible urge to shout.
Your body twists and deforms.
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

For this message the author Shtopit has received thanks: 2
Arrhythmia, Dracunos

Shoals Surfer

Posts: 280

Joined: Monday, 17th December 2012, 16:04

Post Wednesday, 6th July 2016, 14:23

Re: Allow all characters to pick up items on deep water tile

Add new unrand: Zora's flippers for sale in a special shop in shoals which spawns under a waterfall.
aka: Innameasone and electricaloddity

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Thursday, 7th July 2016, 14:52

Re: Allow all characters to pick up items on deep water tile

Most of the issues caused by items in deep water will be resolved when ammo always mulches, and that day is coming.

For this message the author Lasty has received thanks:
and into

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Thursday, 7th July 2016, 14:56

Re: Allow all characters to pick up items on deep water tile

Lasty wrote: and that day is coming.


What a lovely day will be that day!
I also hope this time needles can be re factored good - and javelins and tohamkas lose their egos.
screw it I hate this character I'm gonna go melee Gastronok

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 8th July 2016, 02:16

Re: Allow all characters to pick up items on deep water tile

Lasty wrote:Most of the issues caused by items in deep water will be resolved when ammo always mulches, and that day is coming.
Flying/amphibious monsters that use items or leave useful corpses are still a problem for every character.

For this message the author duvessa has received thanks: 5
Arrhythmia, dowan, Laraso, PleasingFungus, Rast

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Friday, 8th July 2016, 02:28

Re: Allow all characters to pick up items on deep water tile

Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.

For this message the author crate has received thanks:
Arrhythmia
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 8th July 2016, 02:30

Re: Allow all characters to pick up items on deep water tile

crate wrote:Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.


could you pray on deep water corpses back when that was a thing?
take it easy
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Friday, 8th July 2016, 13:33

Re: Allow all characters to pick up items on deep water tile

especially if items get washed to shore (but even if not) it would be better if you could see items that are under deep water. The visual clutter would be negligibly higher than if items are hidden, but there would be no extra mechanic (sometimes not being able to see items in LOS), you'd have chalk-outline indications of where monsters have died, painful reminders of the items you've lost, being able to tell how drowned bodies interact with necromancy, etc.

Crypt Cleanser

Posts: 747

Joined: Friday, 6th January 2012, 12:30

Post Friday, 8th July 2016, 14:46

Re: Allow all characters to pick up items on deep water tile

duvessa wrote:remove liquids

What other tile the has the properties of "can be fired through freely but cannot be walked through"?
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Friday, 8th July 2016, 16:52

Re: Allow all characters to pick up items on deep water tile

BUSH

For this message the author HardboiledGargoyle has received thanks: 2
Arrhythmia, Haelyn

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 8th July 2016, 17:13

Re: Allow all characters to pick up items on deep water tile

Wahaha wrote:
duvessa wrote:remove liquids

What other tile the has the properties of "can be fired through freely but cannot be walked through"?
1. Liquids don't have that property, since flight exists.
2. Why is this property desirable?
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Friday, 8th July 2016, 17:52

Re: Allow all characters to pick up items on deep water tile

ONE DOES NOT SIMPLY FLY OVER BUSH

For this message the author HardboiledGargoyle has received thanks: 2
Arrhythmia, Haelyn
User avatar

Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 8th July 2016, 19:25

Re: Allow all characters to pick up items on deep water tile

plants under fedhas

e: i'm wrong you can walk through them under fedhas as well
take it easy

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Friday, 8th July 2016, 21:18

Re: Allow all characters to pick up items on deep water tile

Arrhythmia wrote:
crate wrote:Fun fact, you can offer corpses that are under deep water to Fedhas, and I assume you get piety since you get the piety message.


could you pray on deep water corpses back when that was a thing?

Nope! Unless you were a race that could pick up items in deep water, in which case you could.

For this message the author crate has received thanks:
Arrhythmia
User avatar

Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Saturday, 9th July 2016, 01:16

Re: Allow all characters to pick up items on deep water tile

HardboiledGargoyle wrote:
Wahaha wrote:What other tile the has the properties of "can be fired through freely but cannot be walked through"?

BUSH


Sexy.
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka
User avatar

Swamp Slogger

Posts: 132

Joined: Tuesday, 15th November 2011, 23:26

Post Wednesday, 13th July 2016, 22:00

Re: Allow all characters to pick up items on deep water tile

Make items seeable in deep water but not collectable unless you're amphibious.

There, a sort of roundabout way to buff Apporation.
"Crawl is cruel. But we keep coming back to it like an abusive boyfriend. It keeps telling us how it will be different this time by giving us early robes of the archmagi and staves of fire. Then it backhands you with a Centaur on D4." ~Me

For this message the author Xion350 has received thanks:
Laraso

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 14th July 2016, 00:33

Re: Allow all characters to pick up items on deep water tile

yeah b/c whenever i find apportation i think "this spell needs a buff" and dont memorize it
User avatar

Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Thursday, 14th July 2016, 01:17

Re: Allow all characters to pick up items on deep water tile

I don't think I've ever used apportation, tbqh

it's probably often better to snag items from a ways away but that sounds sort of annoying

For this message the author Shard1697 has received thanks:
Laraso

Mines Malingerer

Posts: 48

Joined: Tuesday, 21st June 2016, 19:08

Post Thursday, 14th July 2016, 02:47

Re: Allow all characters to pick up items on deep water tile

Shard1697 wrote:I don't think I've ever used apportation, tbqh

it's probably often better to snag items from a ways away but that sounds sort of annoying


I memorize it on everyone because with no spell skills, and armour off, it has like 55ish fail, so it can be used to get things I have absolutely no use for that are on top of tele traps, for example. Or that book that trog burns that has apportation in it.

Although once I did grab a brand weapon, and a pot, and some useless artifact from next to a stupid oklob once that I couldn't kill at that point.


Yermak likes apportation for speed runs, he believes he shaves off a bit of turns with it. So maybe you'll get like one less hell effect out of it by apporting all your loot. :p

I've seen a troll with only two large rocks use apportation a lot.

And of course the obvious uses that are pretty rare.

My favorite thing about apportation, though, is that it's fun. I wouldn't say that buffing in this way it would like make it overpowered, though.

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Thursday, 14th July 2016, 07:41

Re: Allow all characters to pick up items on deep water tile

Shard1697 wrote:I don't think I've ever used apportation, tbqh

it's probably often better to snag items from a ways away but that sounds sort of annoying


I always memorize it but never actually use it.

I suppose it's nice for ninjaing runes, if you're into that sort of thing.
User avatar

Halls Hopper

Posts: 72

Joined: Friday, 8th July 2016, 00:43

Location: Houston, Texas, in the clouds

Post Wednesday, 20th July 2016, 00:01

Re: Allow all characters to pick up items on deep water tile

HardboiledGargoyle wrote:ONE DOES NOT SIMPLY FLY OVER BUSH


oh my god thank you you are awesome i laughed so bloody hard

Alright, thanks to HBG here, I'm gonna go ahead and offer my thoughts.

As far as I'm concerned, different terrains with different effects are a Very Good Thing. This ranges from water to spiderwebs to, yes, bushes. I'd love to see more of it so that the player has more incentive to strategically use the area around them.

As far as the OP goes? I think it's fine that just swimming races (octopodes and merfolk) can get stuff from deep water; or non-breathing ones, like gargoyles. (biased gargoyle player alert)

I think it's in trunk or something that instead of dying for falling in deep water you just take drain now? So that's a thing you could use to retrieve if you desperately needed to?

EDIT: Oh yeah Apportation. Yes I approve. Never found a use for that bloody thing, though that's probably because I play kill-everything-melee.
I'm being extorted for money by Domino's of all places. No wonder the mafia had it so easy.

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Wednesday, 20th July 2016, 13:54

Re: Allow all characters to pick up items on deep water tile

The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water. Do you ever do the little dance with water monsters to get them into shallow water, so you can eat them after? Given that at least 90% of the situations in the game are non-dangerous, that means 90% of the time you have a foe in deep water it's actually optimal to lure it out, so you can access it's droppables. Tedious+optimal=bad.

Don't even get me started on shooting one of my infinite supply of arrows into the deep water...

For this message the author dowan has received thanks: 2
Arrhythmia, duvessa
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Wednesday, 20th July 2016, 20:23

Re: Allow all characters to pick up items on deep water tile

dowan wrote:The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water.

Heh, in my current game I confused the minotaur in a Lab. Right after that I realized that it was next to deep water....

...and then I remembered that I was playing an Octopode :)

*splash*
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Thursday, 21st July 2016, 02:16

Re: Allow all characters to pick up items on deep water tile

dowan wrote:The thing is, it's not that non-swimmers can't get a merfolk's items, they just have to do a little dance first to get them out of the deep water. Do you ever do the little dance with water monsters to get them into shallow water, so you can eat them after? Given that at least 90% of the situations in the game are non-dangerous, that means 90% of the time you have a foe in deep water it's actually optimal to lure it out, so you can access it's droppables. Tedious+optimal=bad.

Don't even get me started on shooting one of my infinite supply of arrows into the deep water...

Shooting arrows into the water is still much better than shooting them into a bush and then having to sloooowly attack a plant to death to get it back.
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Thursday, 21st July 2016, 02:55

Re: Allow all characters to pick up items on deep water tile

Shtopit wrote:
HardboiledGargoyle wrote:
Wahaha wrote:What other tile the has the properties of "can be fired through freely but cannot be walked through"?

BUSH


Sexy.

Image

For this message the author HardboiledGargoyle has received thanks:
duvessa

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 130 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.