amaril wrote:Invisible monsters are a spoiler gimmick. Every one has different movement/mechanics
Unless I'm mistaken, they all have the same movement except invisible horrors, which move like bats and harpies.
FWIW I'm also in the "rework monster invis" camp. Maybe something like:
Monsters who are invisible (either intrinsically or extrinsically) can only stay invisible while they move. If they take other actions (attack, cast spell), they become visible. Intrinsically invisible monsters become invis again after some (short-ish?) time. Extrinsically invis monsters need to take whatever action they took in the first place to become invisible again. I'd probably change invisible monster AI some to make movement less predictable.
This way, things like ghost moths and unseen horrors can sneak up on you, and other invis monsters can use invis to reposition, but it's not the "you know exactly where this monster is if you understand monster movement rules and can keep track of that in your head" thing, and it doesn't penalize EV-based characters quite so much.
This is, of course, assuming that monster invis is considered to be a good thing and one that Crawl should keep.
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