Shoals Surfer
Posts: 325
Joined: Tuesday, 13th October 2015, 06:02
I had an idea about melee weapons.
I'll give an example about pole-arms. Different head pieces can be attached to a pole-arm, and we see this mechanic in game with piercing, chopping, slashing. Most pole-arms had a component to pierce heavy armour at the top or on the side of the head piece. Many types used the side spike to snare a mounted foe and drag it to the ground.
My idea was to envision a mechanic for that, which would be suitable for the game. I was thinking that piercing types could have a type penetration effect. So any monsters in the full range of the weapons area could be pierced. It would make sense for the pierce to rely on the strength stat to occur. And the less armour worn the more likely it would happen. Chopping types could have a cleave effect. Maybe the tile you choose to send the blow, and the two tiles adjacent to that tile.
Then I had a thought about slashing weapons. When I think about them, I envision a lot parrying with the weapon and thought. Hey it would be neat if short swords and long swords added to AC, EV or SH based on weapon skill.
Another thought was about quaterstaves. People fighting with quaterstaves had two ends of the weapon to fight. That would make it a nice weapon against small groups. So why not let quaterstaves hit two opponents at a time?
And then I ran out of amusing thoughts. The End.