Slime Squisher
Posts: 386
Joined: Thursday, 26th March 2015, 01:22
How are summons different from buffs?
I guess that one answer is that Ice Beasts' power level depends on the situation at hand/ your positioning tactics, whereas phase shift provides a linear boost to power, and is therefore more 'boring.' This may be a big enough difference for one type of spell to be 'good design' while the other is 'bad design.' But even if you ignore your own positioning, casting ice beasts is still optimal. I often see 'it is optimal to cast this prior to every fight' being used as an argument against buffs, whereas I rarely see this as an argument against summoning. Are summons 'interesting' in part because it is assumed that you will be casting many of them, so therefore each cast's mp cost is significant? Would a school of summonings with summon limit 1 be so different from a school of straight buffs, like ozocubu's armour, phase shift, shroud of golubria, etc?