Giving All Species Gourmand


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Vestibule Violator

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Post Tuesday, 3rd May 2016, 05:15

Giving All Species Gourmand

I've noticed that in general, I tend to find the whole food thing in crawl to be a lot less tedious when gourmand was involved. There is something very unsatisfying about having entire corpses go to waste and have chunks rot away when your satiation isn't at its maximum.

I think this would also reduce the tedium of eating food as well without damaging the balance of the game. Rather than having to cut up every corpse, one could simply kill a large group and get full off of them. One would still need to devour corpses on a pretty regular basis, but the amount would be fewer and farther inbetween.

More than anything, this suggest comes from the fact that I just simply have more fun on characters that find gourmand amulet early on, and there is nothing else in the game that is like that for me. It not that its "good" per say, but there is something about it that just makes the game more enjoyable, and I think that this may be the next step towards streamlining the chunk process.
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Post Tuesday, 3rd May 2016, 06:02

Re: Giving All Species Gourmand

Not a great solution to the food problem, but sufficient in the short/midterm. Do support.

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WingedEspeon

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Post Tuesday, 3rd May 2016, 06:13

Re: Giving All Species Gourmand

This would be quite a large and unnecessary buff to berserkers and mages, and to me it would just change the need to be "satiated" all the time to the need to be "engorged" all the time. I guess if even when you have gourmand you wait until you're hungry to chop up a corpse and eat it it could make a slight reduction to the annoyance of hunger, but I somewhat doubt that is how most crawlers play with gourmand.
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Post Tuesday, 3rd May 2016, 06:28

Re: Giving All Species Gourmand

glass wrote:This would be quite a large and unnecessary buff to berserkers and mages, and to me it would just change the need to be "satiated" all the time to the need to be "engorged" all the time. I guess if even when you have gourmand you wait until you're hungry to chop up a corpse and eat it it could make a slight reduction to the annoyance of hunger, but I somewhat doubt that is how most crawlers play with gourmand.


It takes a long time to go from maximum satiation to hungry, but it takes almost no time to go from neutral satiation(when there is nothing shown for hunger or fullness) to hunngry.

I do see what you are saying though, it doesn't represent the hyper optimal players concerns, but sometimes just having the option to skip a few corpses is nice and can make a big difference in how much people enjoy the game.

Also, this is not a buff. Food and starvation is a limiting factor created to discourage certain tedious behavior and grinding, and the "difficulty" from it is completely artificial and nothing more than a byproduct.

I struggle to see how exactly this would effect balance other than slightly reducing the usage of perma food, which is already so huge in supply that it will almost never matter. Aside from that, it should simply make feeding frenzy's fewer and farther inbetween.

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Post Tuesday, 3rd May 2016, 09:03

Re: Giving All Species Gourmand

The gourmand food clock is triple the size of the standard food clock. That's large enough that food cost is never a factor even if the player spams the highest available food cost abilities, whereas in the status quo certain character types actually do need to refrain from using too many of their highest-cost attacks to avoid hitting starving partway through a single fight. If all species get intrinsic gourmand, the food clock will have been functionally removed already, so might as well go all the way and just remove the food clock.

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Post Tuesday, 3rd May 2016, 10:57

Re: Giving All Species Gourmand

Search found 876 matches: clock
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Abyss Ambulator

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Post Tuesday, 3rd May 2016, 12:18

Re: Giving All Species Gourmand

Imagine how much more fun you would have if you never ate at all!
remove food

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Post Tuesday, 3rd May 2016, 14:06

Re: Giving All Species Gourmand

Welcome to the remove food topic of the week!
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Post Tuesday, 3rd May 2016, 15:07

Re: Giving All Species Gourmand

KoboldLord wrote:The gourmand food clock is triple the size of the standard food clock. That's large enough that food cost is never a factor even if the player spams the highest available food cost abilities, whereas in the status quo certain character types actually do need to refrain from using too many of their highest-cost attacks to avoid hitting starving partway through a single fight. If all species get intrinsic gourmand, the food clock will have been functionally removed already, so might as well go all the way and just remove the food clock.


I struggle to see how this is a bad thing. I've never been prevented from using high hunger cost spells or ability's due to hunger cost. I've been forced to eat food during a fight before, but whats fun about that? It just required one extra turn to eat a piece of fruit.
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Ziggurat Zagger

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Post Tuesday, 3rd May 2016, 15:58

Re: Giving All Species Gourmand

the only thing food actually does in crawl right now is very occasionally limit a few things tactically, so this proposal is just removing food except not removing the annoyance

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Post Tuesday, 3rd May 2016, 16:31

Re: Giving All Species Gourmand

glass wrote:This would be quite a large and unnecessary buff to berserkers and mages, and to me it would just change the need to be "satiated" all the time to the need to be "engorged" all the time. I guess if even when you have gourmand you wait until you're hungry to chop up a corpse and eat it it could make a slight reduction to the annoyance of hunger, but I somewhat doubt that is how most crawlers play with gourmand.

This would be a tiny tiny buff. You can just use permafood on Be when you get below berserking satiation anyway. Food is not a limiting factor on how often you can berserk.

KoboldLord wrote:The gourmand food clock is triple the size of the standard food clock. That's large enough that food cost is never a factor even if the player spams the highest available food cost abilities, whereas in the status quo certain character types actually do need to refrain from using too many of their highest-cost attacks to avoid hitting starving partway through a single fight. If all species get intrinsic gourmand, the food clock will have been functionally removed already, so might as well go all the way and just remove the food clock.


He saw though the master plan!
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

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Post Tuesday, 3rd May 2016, 16:46

Re: Giving All Species Gourmand

I've been forced to eat food during a fight before, but whats fun about that? It just required one extra turn to eat a piece of fruit.


nothing fun about eating during a fight? i'm not sure you've thought this through all the way. https://youtu.be/6DK-0Ig85gI?t=2m16s

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Post Tuesday, 3rd May 2016, 17:40

Re: Giving All Species Gourmand

yesno wrote:
I've been forced to eat food during a fight before, but whats fun about that? It just required one extra turn to eat a piece of fruit.


nothing fun about eating during a fight? i'm not sure you've thought this through all the way. https://youtu.be/6DK-0Ig85gI?t=2m16s

I was expecting some scene from a jackie chan movie, not sure if there are any though.
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Post Tuesday, 3rd May 2016, 17:47

Re: Giving All Species Gourmand


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Post Tuesday, 3rd May 2016, 18:08

Re: Giving All Species Gourmand

Contamination: ###....
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Barkeep

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Post Tuesday, 3rd May 2016, 19:59

Re: Giving All Species Gourmand

I'm on vacation, but since I'm waiting for my friend to return her car at this airport, I have enough time to lock this thread. I appreciate it was a serious proposal, but I think the serious discussion about it is already over, as I think crate has basically summed up the core problem here. Also, despite food removal being the One True Reform Movement, we probably don't need yet another thread on the topic at the moment, esp. if it's mostly silly YouTube videos.

E: I have to drive through the desert for the rest of the day, so direct unlocking appeals to another mod if necessary.

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