Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Poison Magic Spell Suggestions
- 1) GDs want poison magic to stay poison magic. Branching into alchemy, corrosion, acid, viruses, etc. seems to be discouraged.
- 2) GDs want any potential poison magic spell addition to fit within the existing poison magic usage spectrum. Ie, good against living and to a slightly lesser extent demons, mediocre against rP enemies, and useless vs nonliving and undead.
- 3) Its hard to think of a spell that fits within that spectrum and yet is actually useful late game.
------------
I have two proposals for poison spells which I think provide valuable additions to the PM spell set WITHOUT disregarding the above issues.
My first, and I think best, proposal is this:
Lv 9 Poison : Neurotoxin. Gives the Ntox status effect, which coats your fists or weapon (melee or ranged) in an extremely potent toxin. Attacks vs any living or demonic creature cause poison as well as one of the following: slowing, paralysis, confusion, blindness, sleep, weakness. At high spellpower this will reliably effect Pan/Hell lords. The Ntox status effect stacks effectively with weapon/ammo brands and branding spells, but will be removed if you switch weapons.
This is a pure poison spell which is a similar, but much better version of the "branding" spells. It's unique for a high level spell, does something no other spell does (allow you to inflict multiple status effects against very strong monsters by fighting them, even with ranged weapons), and fits will within the poison theme (is anything more poison-y than poisoning your weapon?), without violating any of the, shall we call them, common nitpicks about poison magic proposals:
- It doesn't do a bunch of front loaded direct damage.
- It's not just another conjurations spell in disguise.
- It doesn't use acid or disease.
- It's fairly unique. Ie, no bolts or clouds.
- It's not just a random spell with poison slapped on it. Ie, its thematic.
------------
I have another proposal as well,
Lv 7 Poison/Summonings : Summon Insects - Summons Emperor Scorpions, Orb Spiders, Jumping Spiders, Ghost Moths, and Moths of Wrath. This is a summoning spell with broad utility, giving the possibility of hitting your enemies with OOD, webbing them, swamping them with invisible moths, or berserking your own allies.
Why is this a good spell addition?
- It's not Yet Another Direct Damage Spell. No bolts or clouds or storms or conjurations-ness.
- No acid or disease.
- Thematic.
- Doesn't completely disregard everything PM is about. (Most of the monsters summoned do poison damage).
- Actually useful.
- For this message the author lethediver has received thanks: 3
- Sar, Shard1697, Tiktacy