Halls Hopper
Posts: 60
Joined: Thursday, 25th August 2011, 12:57
Good wands being taken out?
Remove various wands
Cold, fire, frost, magic darts, and invisibility. Wands
of lightning, draining, fireball, and flame are
now more common. Random Effects still chooses from the old wand
effects, primarily because I'd be sad if it could no longer turn
enemies invisible; that means it's now open to being changed
further, of course.
The primary reasoning here is that, as we've added new evocables
and other items, we haven't made any compensating removals; this
means that players inventories are more cluttered (which presents
annoying UI issues) and have an excess of tactical options. The
current set of wands is at least a decade old (!), which makes it
low-hanging fruit for pruning.
Darts, frost, fire & cold are all quite bland; flame covers the
former two just fine, and draining, lightning & fireball, while
not quite as strong as fire/cold, make a more distinctive trio.
(If the latter two get used a little more, that'd be a bonus.)
Invisibility is still available on potions, randarts, and as a
spell; it also doesn't have the ally synergy that the other buff
wands have.
Wat.
I don't even understand. Tell me I'm making a mistake and I'm not reading what I think I'm reading. Fire, cold and invisibility wands are useless garbage being chucked out of the game?
If you want to reduce the number of wands, why not pick the most useless or redundant ones? How many MR-checking monster disables do we need? Who uses wands of random effects? Who even bothers with flame? Yeah, instead lets take out the useful ones? Hey, you know what? I'd prefer to have my inventory get cluttered up with useful things than have the useful things taken out of the game.
I literally don't understand what is going on and why these days. I don't think I want versions beyond 0.17 if the philosophy is going to be 'delete out all the useful things you like'.