For the most part, I have never felt like mummies inability to cure confusion has been THAT bad. Its been bad, I've died plenty from it as a result, but its at least felt like a challenge to try to avoid it if at all possible and its often lead me into unusual situations that I have to get myself out of(essentially resulting in interesting gameplay, even if it has felt unfair at times).
But Tarantella's are going way too far with this. How are mummies w/o clarity expected to deal with these outside of blasting the shit out of them from a distance? I mean, I'm not saying my death was unavoidable, I should have been paying closer attention to what the elf had summoned and if I did then I could have avoided the death all together, but even so this doesn't feel like a fair death.
It doesn't feel fair because it feels like I was just instantly killed the moment I got confused, from full HP to 0 by a single generic elf mage. Its okay to have dangerous enemies in the game, I love juggernauts and I think death cobs are really cool, but that's not really what this is. At least with those enemies you have the opportunity to realize something is going wrong(huge loss in HP, starving, etc.) but with mummies and Tarantulla's you just get hit once and suddenly your playing "press and pray" with your keyboard hoping you might manage to swing in the correct direction enough times to kill it.
If I had it my way, mummies would just get clarity period(I can't for the life of me think of a single reason they don't). But I know the devs like to do things in steps rather than sweeping changes, so I suggestion giving confusion the paralysis treatment to get rid of chain confusion. Chain confusion is a pretty annoying mechanic period and nobody likes having to deal with it, this change would not only positively effect mummies but also other players as well.