What if Blowguns used a Breath Timer?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Re: What if Blowguns used a Breath Timer?
- For this message the author dynast has received thanks:
- all before
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Re: What if Blowguns used a Breath Timer?
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi
Re: What if Blowguns used a Breath Timer?
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Re: What if Blowguns used a Breath Timer?
I don't really put much weight on the impact a particular ability has on optional post-game boss fights.
- For this message the author KoboldLord has received thanks:
- nago
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Re: What if Blowguns used a Breath Timer?
Return to Game Design Discussion
Who is online
Users browsing this forum: No registered users and 154 guests