Becky wrote:I would prefer a solution where the unique floors aren't obligatory and prevented from ever turning up again if you leave them even without their rune, and instead using a distance (albeit with a lower range than 6-12 floors, like 0-7), but just higher chances would be fine too.
This is already the case in Pan, and unless I missed it, I don't think anyone proposed allowing you to re-enter a unique level after you've already left it. They'd just show up faster, and you still only get one shot. If you leave, it won't respawn.
As for more drastic cuts to hell/pan, I wouldn't mind. Hell in particular always seems tedious to me, probably because of the lack of any loot. Not that the floor trash in pan is actually useful, but at least the game pretends you might earn something. In hell, you know there's zero point until you get to floor 7. Cutting down the number of floors of both would be fine by me.
In contrast, I'd really like slime to stay at 6 floors. The average slime floor is very, very tiny. You can see the stairs down right in your LOS a good 40% of the time, and the rest of the time it's only 1 or 2 LOS's over. Floors 1-5 each end up being "clear this one fight of slimes, stair dancing if you need to". It introduces you to non-boss slime fights, before you get to slime:6 and accidentally stumble into TRJ, which is something that newbies shouldn't just find on slime:1. If you had to make slime 4 or 5 floors, fine, but 1, 2 or 3 I'd be strongly against.