Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Proposal: changing weapon can't wake up enemies
Currently, the available options look something like
- Put up with the annoyance
- Carry the melee weapon most of the time, and give sleeping targets I really want to stab an extra chance to wake up
- Use the stabbing weapon for melee, unless it's a target I need the better melee weapon for
- Give up on having different melee and stabbing weapons
The proposed change will convert the second option into a more convenient one; I still carry the melee weapon most of the time, but when a sleeping target really needs a big stab, I can switch to my stabbing weapon.
The change as stated will also have other consequences:
- Players can pass arbitrary amounts of time in LOS of sleeping enemies without waking them up by repeatedly switching weapons
- Stabbers get a slight boost in that, should the target wake up just before the stab they don't have to waste 0.5 aut to switch to the good melee weapon
There is a potential drawback that the proposed change could trigger the opposite problem of trying to exploit the second consequence mentioned above. I'm not sure if that worry is paranoia or a real drawback; but maybe it could be mitigated somehow.
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For completeness, an alternate approach to solving my perceived problem is to nerf weapon swapping somehow.